Game Development Community

Ok, I've written a game? Executable?

by Rich · in Torque Game Builder · 04/19/2008 (10:17 am) · 6 replies

I know this has been asked a billion times but I can't seem to locate a current answer.
Let's say I've written a game and want to make it into an EXE file for distribution on Windows?
Do I need to use something like InstallShield?

#1
04/19/2008 (10:22 am)
Lol! File->Build Project

doh! Just out of curiosity has anyone noted any bus or issues with building?
#2
04/19/2008 (11:38 am)
To distribute your game in a professional way ( eg. not .zip files ), you will need an installer. But yeah, looks like you found the proper way to build your game's exe.

Note: when you build the solution you will get two exes, the one in TGB/GameData/T2DProject is the one for your game, the other one is for the level editor - which you should NOT distribute with your game.

I had a few linker problems with glut and opengl, which required me to right-click on those projects and build them individually before linking the whole project would work.
#3
04/24/2008 (10:14 am)
Maybe I'm dumb But I have the same problem. I'm building on a mac in windows version and I can't seem to be able to get an exe out of it.... maybe is a bug?
#4
04/24/2008 (11:09 am)
Mello,
I had the same problem. There is a mac version included with the windows install, but don't use it - its version 1.5. I had to install TGB on the mac and build my project there to get the correct mac executable.
#5
04/27/2008 (6:35 pm)
No I actually have the opposite problem: I am working with the mac version of TGB and trying to make a windows executable. So do you think it's okay just to bring my project folder to a PC and run the pc version of TGB to solve the problem?

Thanks!
#6
04/27/2008 (10:52 pm)
Mello,
As far as I know, that should work.