Working starter.fps for TGEA 1.7
by SETTIMO EUGEN CRISTIAN · in Torque Game Engine Advanced · 04/18/2008 (4:08 pm) · 12 replies
Hi,
Anyone have created one starter.fps that work good with tgea 1.7?
PS:anyone can make one Porting Software about porting all starter kit from tge to tgea in auto mode?
I Think is great idea...
Anyone have created one starter.fps that work good with tgea 1.7?
PS:anyone can make one Porting Software about porting all starter kit from tge to tgea in auto mode?
I Think is great idea...
About the author
http://www.set-dev.com
Recent Threads
#2
04/19/2008 (12:47 am)
Lol.:) are u sure? I have not see any starter.fps in tgea 1.07 directory..
#4
Anyone can make one "porting software"?
I think is fast about who can do it..
PS.. i'm new in tge / tgea ..
I Come from DBPRO/FpSC/3DRAD/A6
I don't find example or starter kit about tdm ctf or tkoth "multiplayer starter kit"..etc..
I think is fast solution for the new tge/tgea users to have it...
Thank you.
04/19/2008 (1:57 am)
K:)Anyone can make one "porting software"?
I think is fast about who can do it..
PS.. i'm new in tge / tgea ..
I Come from DBPRO/FpSC/3DRAD/A6
I don't find example or starter kit about tdm ctf or tkoth "multiplayer starter kit"..etc..
I think is fast solution for the new tge/tgea users to have it...
Thank you.
#5
04/19/2008 (8:50 am)
Search the site, there are resources for CTF and TDM.
#6
04/19/2008 (12:28 pm)
I have do the search but i find "zero".. please if have link post here..ty
#7
04/21/2008 (6:05 pm)
There are tons of resources. Maybe you should program it instead of just ripping other stuff?
#8
Capture the Flag Triggers
Team Implementation
BF2 Style CTF
You could also look at the Combat Starter Kit
04/22/2008 (7:20 am)
Here. Try these as starting points. They're got TGE, so your mileage may vary, but they should at least give you an idea of how to begin on such a design, which is more helpful than telling you to code it yourself if you're in the process of learning an engine and a large codebase.Capture the Flag Triggers
Team Implementation
BF2 Style CTF
You could also look at the Combat Starter Kit
#9
04/22/2008 (12:36 pm)
Lol.. in tge i know.. the problem is in TGEA..
#10
You will obviously need to make changes that suit your project and game, but the solutions are there.
04/22/2008 (12:43 pm)
@Settimo - With the exception of Combat Starter Kit, the resources David posted are pure script implementations. This means they should work on both TGE and TGEA, with little to no modifications made to the core code.You will obviously need to make changes that suit your project and game, but the solutions are there.
#11
@Michael
Shenanigans!
04/22/2008 (12:45 pm)
Those examples should work fine in TGEA, they may require some tweaking here or there though. They're entirely script driven, with the exception of the combat starter kit of course.@Michael
Shenanigans!
#12
04/22/2008 (12:58 pm)
Lol.. in tge i know.. the problem is in TGEA..
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