Game Development Community

Dynamic Behavior Lists

by WesTT · in Torque Game Builder · 04/17/2008 (5:56 am) · 0 replies

#1
I would really like to see dynamic lists added to behaviors. At the moment, we have access to enums that allow use to have a dropdown with a preformed string, but wouldn't it be great to be able to dynamically add objects to a list control (or the like) in the editor? I have had more than a few instances where this would have been handy. It will certainly tie some code closer to the individual behavior, I know, but there are instances where this is not a big deal.

#2
Easily definable customization of some of the editor sections, such as being able to add sections to the Static and Animated Sprites section. This would be handy, as we have a lot of assets now and it would make a measurable impact on my sanity to be able to group these logically based on type. related to the game.

#3
Being able to easily access behavior data through the owner object handle. At the moment, I write accessor functions that bind to the t2dSceneObject namespace in script. These will get the required behavior and fetch the data. This is tedious and it would be great if this was all handled automagically.

#4
Please, for the love of all that is holy, can we get a different forum search engine? I love The Google as much as the next chap, but it just plain sucks for GG.com.

That's all for now, thanks for reading. Feel free to correct me if any of these things already exist and I have somehow missed them. ;)