Can't see particles against certain textures?
by Lee Latham · in Torque Game Engine · 04/16/2008 (8:51 pm) · 1 replies
I don't know if this is a bug, or just a feature that I don't understand. I've found that against certain textures, particles don't show up at all, for example:

I haven't found any rhyme or reason--texture size, alpha channel, color depth--anything. It's not even because it's red--I have one that has almost no red in it that has the same issue.
Any ideas?
I should mention that these textures are on DTS objects.
lee

I haven't found any rhyme or reason--texture size, alpha channel, color depth--anything. It's not even because it's red--I have one that has almost no red in it that has the same issue.
Any ideas?
I should mention that these textures are on DTS objects.
lee
Torque Owner Lee Latham
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While I had replaced the offending texture with another, and the problem went away--the problem does not appear to be 100% texture related. UVmapping also plays a role. I took this "bad" texture and stuck it on a wall that didn't have the problem, and it worked there. Then I went back into my modelling tool and did a simple UV unwrap, and voila, the problem went away.
Not only that, but it went away on objects that I had NOT unwrapped! And even ones with another "bad" texture started working fine as well!
I need a drink.
Anyway...it seems to me that the UV's are the key, somehow.