Game Development Community

Can't see particles against certain textures?

by Lee Latham · in Torque Game Engine · 04/16/2008 (8:51 pm) · 1 replies

I don't know if this is a bug, or just a feature that I don't understand. I've found that against certain textures, particles don't show up at all, for example:

www.singularityfps.com/images/brick.jpg
I haven't found any rhyme or reason--texture size, alpha channel, color depth--anything. It's not even because it's red--I have one that has almost no red in it that has the same issue.

Any ideas?

I should mention that these textures are on DTS objects.

lee

#1
04/23/2008 (7:03 pm)
Well, after endless screwing around, I have some answers...sort of.

While I had replaced the offending texture with another, and the problem went away--the problem does not appear to be 100% texture related. UVmapping also plays a role. I took this "bad" texture and stuck it on a wall that didn't have the problem, and it worked there. Then I went back into my modelling tool and did a simple UV unwrap, and voila, the problem went away.

Not only that, but it went away on objects that I had NOT unwrapped! And even ones with another "bad" texture started working fine as well!

I need a drink.

Anyway...it seems to me that the UV's are the key, somehow.