Ghost characters (not network ghost)
by Guimo · in Torque Game Engine · 04/16/2008 (5:02 pm) · 2 replies
Hi all,
I was wondering how may I create a ghost character. I mean, I want a character that may bypass some objects like walls or even pass right through other objects but still be harmed by weapon hits or be picked using a ray.
Has anybody done this before?
Guimo
I was wondering how may I create a ghost character. I mean, I want a character that may bypass some objects like walls or even pass right through other objects but still be harmed by weapon hits or be picked using a ray.
Has anybody done this before?
Guimo
About the author
Torque 3D Owner Eric Armstrong
Bloody Tongue Games
See objectTypes.h for where the object types are defined, if you look at the usages of PlayerObjectType, that should give you a good indication of where and how to use your GhostObjectType...