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FxShapeReplicator problems in TGEA - collision and placement

by Andy Hawkins · in Torque Game Engine Advanced · 04/14/2008 (7:35 pm) · 0 replies

First of all fxShapeReplicator wasn't in the default install of TGEA - was there a reason for this? So I grabbed the TSE version.

When I run the replicator and place my buildings with it, some of them are placed inside or through others. Is there a way to stop buildings from landing on each other in this way?

Also I want to pass some sort of spacing to it - is there any way to do this?

I also noticed StartClientReplication(); has been commented out in Torque Script - why?

Finally I noticed that the collisions don't match the actual placement of objects. Is there a fix for this?