Game Development Community

Visual c++ 2008 Error

by SETTIMO EUGEN CRISTIAN · in Torque Developer Network · 04/13/2008 (5:06 pm) · 7 replies

Heya all,

Anyone can help me about this error received when i want to compile the sdk?

************************************************************************





1>------ Inizio compilazione: Progetto: Torque Demo, Configurazione: Debug Win32 ------
1>Compilazione in corso...
1>sgUniversalStaticLight.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgUniversalStaticLight.cc': No such file or directory
1>sgTSStatic.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgTSStatic.cc': No such file or directory
1>sgTGE.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgTGE.cc': No such file or directory
1>sgShadow.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgShadow.cc': No such file or directory
1>sgSceneObject.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgSceneObject.cc': No such file or directory
1>sgNewMethods.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgNewMethods.cc': No such file or directory
1>sgInterior.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgInterior.cc': No such file or directory
1>sgDecalManager.cc
1>c1xx : fatal error C1083: Impossibile aprire il file origine '..\engine\synapseGaming\contentPacks\lightingPack\sgDecalManager.cc': No such file or directory
1>guiSpeedometer.cc
1>gNewFont.cc
1>Generazione del codice in corso...
1>Creazione file di informazioni di visualizzazione in corso...
1>Microsoft Browse Information Maintenance Utility Version 9.00.21022
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : Impossibile aprire il file '..\engine\out.VC8.DEBUG\sgDecalManager.sbr': No such file or directory
1>Il log di compilazione

#1
04/14/2008 (7:49 am)
Very strange. Are you using an unmodified SDK? Because it is pointing to the incorrect directories for the Lighting Kit (which is integrated into TGE 1.5).
#2
04/14/2008 (1:11 pm)
Nope.. i have fault added one lightpack update..

But i have not this lightpack..

And now i don't understand where is the file who cause this problem..

Please HELP!!!!!
S.O.S.

!!!!!
#3
04/14/2008 (1:36 pm)
What did you add?
#4
04/14/2008 (1:48 pm)
I think update of synapsegamind lightning ..

Because i have think is full...

What i can remove for compile the game withoud problem?

"sry for my noob question but i'm new in torque.. i have used dbpro..fpsc.. and other.."
#5
04/14/2008 (2:18 pm)
What resource did you add? Some of the lighting kit stuff has been shuffled and reorganized with 1.5.
#6
04/14/2008 (4:35 pm)
I think update of synapsegamind lightning ..

Because i have think is full...

What i can remove for compile the game withoud problem?

"sry for my noob question but i'm new in torque.. i have used dbpro..fpsc.. and other.."
#7
04/14/2008 (5:10 pm)
The lighting kit is included with Torque.

I would recommend that you download the engine from your account and compile a clean build. Then begin adding resources and compiling and debugging each one.