3d Environmental and Texture artist
by Alex Ledbetter · in Jobs · 04/11/2008 (10:27 pm) · 12 replies
I am 3d environment and texture artist, and i had never considered potentially selling out my services to indie projects or a job before, and i would like your opinions on the matter.
I am curious as to whether anyone would be interested in purchasing fairly priced, high quality environment art or to hire out my services for specific things. and if so, whether i should sell it in packs or individually.
Personally i think i would be much more useful if people hired me for specific tasks, models and textures.
While I do intend to create packs later on, and I will sell individual models, I would much rather be paid a small amount to make stuff for specific people/projects. The amount i would charge anyone would not be worth the work involved truly, but with more generic pieces of art I may request that the ownership for it remain mine.
Also I do have extensive experience in a position as a lead artist in charge of art assets and team management for over a year on an independent dev project, and 3 years of game art creation experience. If anyone would like to see more work or a resume, you can contact me at Shigee_1357@hotmail.com via msn/yahoo or email.
Here are examples of my work. Please comment. most of whats here i can tell you takes around 4-8 hours to complete, but i would not base prices on hours, and i would endeavor to provide reasonably priced services to all based on the art and project.
Here is an example i have done for Assault Knights. it is 330 polys and uses a 1024x1024 texture for everything. Includes normal and specular maps.


This is a chinese bell temple i made solely for practice. 645 polys and a single 1024 texture, specular and normal map.

This is bamboo i made for practice. 35 polys and a 256 texture,specular and normal maps all hand painted.

This is a set of 2 sky-dome sky textures in high rezolution i have created for one of my main projects. Both night and day textures are done through 4-7 hours of hand painting and photo manipulation and give a sense of realism and depth to a level. they are seemless and wrap around a 360 degree skydome. This is how they appear if you look at them when applied to a dome.


Here is a simple Metal Crate i did for practice. 50 poly high-rez on the left and low (6) poly model on the right. Texture,Normal and Specular on high rez is 512x512.

Here are a few plants i made. 1024 texture/specular and normal maps. they work well on 512 also.

Here are a couple sets of grass. they each use a single texture and have several variations of the grass so you dont have too much repetition.


I have not shown much modeling, but here is an example of a character mesh. 460 polys for the body and the armor is 900, higher due to the way its being used.



And here is a Weapon Concept of a frost blade.

I am curious as to whether anyone would be interested in purchasing fairly priced, high quality environment art or to hire out my services for specific things. and if so, whether i should sell it in packs or individually.
Personally i think i would be much more useful if people hired me for specific tasks, models and textures.
While I do intend to create packs later on, and I will sell individual models, I would much rather be paid a small amount to make stuff for specific people/projects. The amount i would charge anyone would not be worth the work involved truly, but with more generic pieces of art I may request that the ownership for it remain mine.
Also I do have extensive experience in a position as a lead artist in charge of art assets and team management for over a year on an independent dev project, and 3 years of game art creation experience. If anyone would like to see more work or a resume, you can contact me at Shigee_1357@hotmail.com via msn/yahoo or email.
Here are examples of my work. Please comment. most of whats here i can tell you takes around 4-8 hours to complete, but i would not base prices on hours, and i would endeavor to provide reasonably priced services to all based on the art and project.
Here is an example i have done for Assault Knights. it is 330 polys and uses a 1024x1024 texture for everything. Includes normal and specular maps.


This is a chinese bell temple i made solely for practice. 645 polys and a single 1024 texture, specular and normal map.

This is bamboo i made for practice. 35 polys and a 256 texture,specular and normal maps all hand painted.

This is a set of 2 sky-dome sky textures in high rezolution i have created for one of my main projects. Both night and day textures are done through 4-7 hours of hand painting and photo manipulation and give a sense of realism and depth to a level. they are seemless and wrap around a 360 degree skydome. This is how they appear if you look at them when applied to a dome.


Here is a simple Metal Crate i did for practice. 50 poly high-rez on the left and low (6) poly model on the right. Texture,Normal and Specular on high rez is 512x512.

Here are a few plants i made. 1024 texture/specular and normal maps. they work well on 512 also.

Here are a couple sets of grass. they each use a single texture and have several variations of the grass so you dont have too much repetition.


I have not shown much modeling, but here is an example of a character mesh. 460 polys for the body and the armor is 900, higher due to the way its being used.



And here is a Weapon Concept of a frost blade.

About the author
#2
04/13/2008 (4:56 am)
Awesome work :)
#3
04/13/2008 (5:29 am)
Do you do character animation that is dts ready?
#4
I particularly loved the look of the skies.
Nick
04/13/2008 (6:06 am)
Most excellent work. I enjoy seeing this and I cannot wait for you to release more work to the public. If you happen to have some of those items you are selling I might just pick some up.I particularly loved the look of the skies.
Nick
#5
- I charge based on several factors of course and if you have work you need done you would have to contact me at the provided email.
-While i can model, rig unwrap and texture a character i cannot Animate them. I can animate anything other than characters.
-Some of these will be available for sale when my site is finished at the end of the week.
-I will post more work in another section of the forum sometime soon for people to see.
04/13/2008 (6:48 am)
Thanks for the comments.- I charge based on several factors of course and if you have work you need done you would have to contact me at the provided email.
-While i can model, rig unwrap and texture a character i cannot Animate them. I can animate anything other than characters.
-Some of these will be available for sale when my site is finished at the end of the week.
-I will post more work in another section of the forum sometime soon for people to see.
#6
04/14/2008 (2:48 pm)
Just curious: Alex, why are you poly counting quads and not tris ?
#7
- For those who may still be interested, I am booked up for a while, and I will post when I am available again, but you can always contact me if you wish to schedule/reserve work, or if your just interested.
I will post when i have available times, if any such periods arise.
04/16/2008 (5:24 am)
-Simply because of the way I had them set up at the time. However you can always double that count if you want to know tris.- For those who may still be interested, I am booked up for a while, and I will post when I am available again, but you can always contact me if you wish to schedule/reserve work, or if your just interested.
I will post when i have available times, if any such periods arise.
#8
All the work shown in this post is potentially for sale. Or you can wait till my site is done and buy them off there.
As you can see, I have mostly been doing textures. (more work will be posted soon)
All of these are tileable.








These couple are not for sale, and are real-time renders without normal or specular maps.

06/16/2008 (6:43 am)
Just updating my Profile. Currently accepting small jobs, mostly texturing preferably.All the work shown in this post is potentially for sale. Or you can wait till my site is done and buy them off there.
As you can see, I have mostly been doing textures. (more work will be posted soon)
All of these are tileable.








These couple are not for sale, and are real-time renders without normal or specular maps.

#9
06/16/2008 (11:24 am)
Here is something i just finished up for someone. Low poly, low rez props with a single texture map, no shaders.
#10
06/21/2008 (3:36 pm)
Beautiful stuff. Keep it up!
#11
Very quick props. Shown with a real-time game shader.
07/02/2008 (5:01 pm)
Update. Currently available for texture freelance work.Very quick props. Shown with a real-time game shader.
#12
07/08/2008 (7:08 pm)
Nice bro
Torque 3D Owner Jeramy79