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TGEA 1.7 - DDS Mipmap Error - Filename

by Jeremiah Fulbright · in Torque Game Engine Advanced · 04/11/2008 (9:21 pm) · 0 replies

There was new code added to "tell" what DDS files didn't have mipmaps. Unfortunately, it won't ever work right, because the filename of the GFXTextureObject isn't getting set till AFTER the loadtexture call where the mipmap error comes from.