DIF Normal Mapping
by Lykon · in Torque Game Engine Advanced · 04/11/2008 (10:08 am) · 2 replies
Is it possible to use Normal Mapping on DIFs in TGEA?
I know this may be a foolish question, as I have managed to find a tutorial on TDN that shows one how to use Normal Mapping on DTS objects in TGEA, and a mention at the bottom of a similar upcoming tutorial that will show one how to do the same thing on DIFs...but I was unable to find the follow up article.
Is this possible with TGEA? And if so, does anyone know of any resources I could be directed towards in order to understand how to do it?
Thanks a lot to anyone who can help me with this!
I know this may be a foolish question, as I have managed to find a tutorial on TDN that shows one how to use Normal Mapping on DTS objects in TGEA, and a mention at the bottom of a similar upcoming tutorial that will show one how to do the same thing on DIFs...but I was unable to find the follow up article.
Is this possible with TGEA? And if so, does anyone know of any resources I could be directed towards in order to understand how to do it?
Thanks a lot to anyone who can help me with this!
About the author
#2
I was just trying to see if there was something special that needed to be done for DIFs.
Thanks for clarifying that Mark.
04/14/2008 (5:48 am)
Ok, yeah, I probably didn't phrase my question very well.I was just trying to see if there was something special that needed to be done for DIFs.
Thanks for clarifying that Mark.
Torque 3D Owner Mark Dynna
new Material(someName_Material) { baseTex[0] = "yourDIFtexture"; bumpTex[0] = "normalMapTexture"; };