A Big Thanks To Gg.com
by J · in General Discussion · 04/11/2008 (7:05 am) · 6 replies
After spending a lot of hours on Torque and getting a prototype game working and playable, I felt compelled to give a thanks to all the Garage Games.com community.
I couldn't have made my own game without all these people here.
The members will take the time to help anyone that needs it with the knowledge they have gained from working with Torque and the employees are always there with a quick response and helpful hint. I thank everyone here so much for their hard work and dedicated endless hours.
That is so awesome to see someone playing your game with your own character defeating your own endboss in a big battle...how cool. Better than playing any other video game on earth...
Thank you GG.com,
God Bless!
I couldn't have made my own game without all these people here.
The members will take the time to help anyone that needs it with the knowledge they have gained from working with Torque and the employees are always there with a quick response and helpful hint. I thank everyone here so much for their hard work and dedicated endless hours.
That is so awesome to see someone playing your game with your own character defeating your own endboss in a big battle...how cool. Better than playing any other video game on earth...
Thank you GG.com,
God Bless!
About the author
I used to be obsessed with building my own open-ended RPG and a 3D Side Scroller RPG. But the job/house/girlfriend got in the way. I know, I know. Now I concentrate on doing architectural renderings (with the help of T3D of course) and VBA programming.
#3
04/14/2008 (11:40 am)
@Kevin: A demo of which engine? You should be able to download demos of all engines on our product pages...
#4
04/14/2008 (12:20 pm)
@Deborah, I think Kevin was seeing if J had a demo of the game that he was talking about.
#5
04/14/2008 (12:39 pm)
Ah! Thanks. *sheepish grin*
#6
04/15/2008 (12:24 pm)
I don't have a demo......yet......I'm getting closer...Its just a prototype; the first major step of getting to the caliber of game I want...a million ideas per day...not enough hours in the day. I could release the intro cut scene as a non-playable demo...but...its just embaressing right now. Animations are a little to choppy and I'm just not satisfied with the main character's art work (or forward animation...or magic spells) I know I won't make an Oblivion right away...but this is a satisfying start for a perfectionist...especially one that is doing everything on his own...well...with the helpful guidance of a lot of GG.com people...
Torque 3D Owner Deborah M. Fike
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