Serialize Object
by Nathan Kent · in Torque Game Engine · 04/09/2008 (3:28 pm) · 2 replies
How would I go about serializing an object in Torque? The usual methods don't want to work, and I don't know how Torque wants me to, because if I use fstream, IOstream, or FileStream, I get a whole bunch of errors in crtdbg.h. That's not even doing anything! I get the errors just for #include-ing them! If anyone knows how, I'd appreciate it!
About the author
#2
04/21/2008 (4:15 am)
Nope, didn't see that, it would've helped, but my problem is solved now. Thanks!
Torque Owner BrokeAss Games
BrokeAss Games