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TGEA 1.7.0 Bugs: A quick test...

by Jan Sorensen · in Torque Game Engine Advanced · 04/09/2008 (5:27 am) · 1 replies

Hi again :-).

With ref. to my first test at: http://www.garagegames.com/mg/forums/result.thread.php?qt=73373

I have follow "quick" comments after a quick tests:

First of all.. very much better this time, buuut there is still thing to do..

Atlas demo:
It's work fin now, no problem with the lighting process :-).

Stronghold and others:
There is sound on the explosion now, but a little "to weak". If I try to adjust the sound in the Options menu "Shell volume and Sim volume", the poor TGEA "goes totally down" uuups ?
There are still a strange "Alpha mask effect" on the trees, it's look like the mask don't match exactly to the foliage, there is a thin white border around them ?

T3D:
I have very low FPS (17 - 19) when I look out on the "empty landscape", what happen when I puts thing on it? And I can't like the "repeating pattern" in the landscape, but I think it's a minor problem?

Jan :-)..

#1
04/09/2008 (11:38 am)
Yep, it's not all perfect but getting ever closer to it :)

- Voluming adjusting crash.

This has been reported before by Jeff Faust.

- Alpha problems

Same here. There's a thread by Weston Elliott.

- Tiling artifacts

These are due to the blending approach used by the terrain. It's a shortcoming inherent in the technique that requires some carefulness on the side of the artist.