TGEA 1.7.0 Bugs: A quick test...
by Jan Sorensen · in Torque Game Engine Advanced · 04/09/2008 (5:27 am) · 1 replies
Hi again :-).
With ref. to my first test at: http://www.garagegames.com/mg/forums/result.thread.php?qt=73373
I have follow "quick" comments after a quick tests:
First of all.. very much better this time, buuut there is still thing to do..
Atlas demo:
It's work fin now, no problem with the lighting process :-).
Stronghold and others:
There is sound on the explosion now, but a little "to weak". If I try to adjust the sound in the Options menu "Shell volume and Sim volume", the poor TGEA "goes totally down" uuups ?
There are still a strange "Alpha mask effect" on the trees, it's look like the mask don't match exactly to the foliage, there is a thin white border around them ?
T3D:
I have very low FPS (17 - 19) when I look out on the "empty landscape", what happen when I puts thing on it? And I can't like the "repeating pattern" in the landscape, but I think it's a minor problem?
Jan :-)..
With ref. to my first test at: http://www.garagegames.com/mg/forums/result.thread.php?qt=73373
I have follow "quick" comments after a quick tests:
First of all.. very much better this time, buuut there is still thing to do..
Atlas demo:
It's work fin now, no problem with the lighting process :-).
Stronghold and others:
There is sound on the explosion now, but a little "to weak". If I try to adjust the sound in the Options menu "Shell volume and Sim volume", the poor TGEA "goes totally down" uuups ?
There are still a strange "Alpha mask effect" on the trees, it's look like the mask don't match exactly to the foliage, there is a thin white border around them ?
T3D:
I have very low FPS (17 - 19) when I look out on the "empty landscape", what happen when I puts thing on it? And I can't like the "repeating pattern" in the landscape, but I think it's a minor problem?
Jan :-)..
About the author
My 'little hobby project': http://www.virtuchat.com/
Associate Rene Damm
- Voluming adjusting crash.
This has been reported before by Jeff Faust.
- Alpha problems
Same here. There's a thread by Weston Elliott.
- Tiling artifacts
These are due to the blending approach used by the terrain. It's a shortcoming inherent in the technique that requires some carefulness on the side of the artist.