Game Development Community

Environment Mapping / Cubemapping

by Scott Doerrfeld · in Artist Corner · 04/08/2008 (2:31 pm) · 6 replies

I've been having the hardest time trying to get a simple environment map to work in either TGE or TGEA. I've gone through and followed every bit of advice I could find on the forums, as well as all tutorials on the subject (all pretty outdated posts and all pretty obscure). I am just trying to get that "shiny metal" effect on my car model.

Does anyone have access to a simple, foolproof method --- using either environment mapping or cubemapping, TGE or TGEA?

#1
04/08/2008 (3:00 pm)
Hmmm all i need to do to get that result is set the surface to be reflective with my exporter.
#2
04/08/2008 (3:20 pm)
My texture shows up as solid blue when I do that.
#3
04/08/2008 (3:28 pm)
...
#4
04/08/2008 (3:52 pm)
Aha! Thanks a bunch, Joseph! I did not know it used the 7th texture in the sky dml file (which apparently was blue for me).
#5
04/08/2008 (3:57 pm)
It looks like this feature is not supported in TGEA though...So still not sure how to get my shiny metal car in there.
#6
04/11/2008 (8:47 am)
Sounds like a job for materials.cs.