To many templates bug
by Stephen Howe · in Torque Game Builder · 04/08/2008 (7:12 am) · 1 replies
I'm using the TGB Platformer Starter Kit & TGB 1.7.2. All I did was add a new template to "datablocks.cs" (BobTemplate) & this happened:

I added the following code:
@ end of file:
I left all the dragon template in the file too.
It works fine in the editor & when I run the game & all the templates seem to run the same thing, it's just strange.
BEFORE the previous code is in the datablocks.cs file it lists the templates correctly. If I remove the code after it's been added it keeps adding more templates every time the code is changed & re-loaded:

Strangely, even when I remove parts of the code from the datablock.cs, the template that still shows up still works. IE when I remove "BobTemplate" from datablocks.cs, selecting BobTemplate in the dropdown box still loads the BobTemplate. There's nothing else in my game's scripts called "BobTemplate". It's like it's loading up an ever-growing script file of template from some place I don't know. Very strange!

I added the following code:
datablock t2dSceneObjectDatablock(BobTemplate)
{
Class = "PlayerClass";
Size = "17.000 13.000";
Layer = "1";
CollisionPolyList = "-0.167 -0.820 0.167 -0.820 0.162 0.499 0.000 0.853 -0.167 0.512";
_Behavior0 = "ActorBehavior";
_Behavior1 = "ControllerBehavior";
_Behavior2 = "ActorAnimationBehavior DatablockPrefix Bob ScaleVolume 0";
};@ end of file:
if ($managedDatablockSet.isMember(BobTemplate)) $managedDatablockSet.remove(BobTemplate); $managedDatablockSet.add(BobTemplate);(this is to fix a TGB bug where templates didn't show up in the drop-down boxes).
I left all the dragon template in the file too.
It works fine in the editor & when I run the game & all the templates seem to run the same thing, it's just strange.
BEFORE the previous code is in the datablocks.cs file it lists the templates correctly. If I remove the code after it's been added it keeps adding more templates every time the code is changed & re-loaded:

Strangely, even when I remove parts of the code from the datablock.cs, the template that still shows up still works. IE when I remove "BobTemplate" from datablocks.cs, selecting BobTemplate in the dropdown box still loads the BobTemplate. There's nothing else in my game's scripts called "BobTemplate". It's like it's loading up an ever-growing script file of template from some place I don't know. Very strange!
Torque Owner Stephen Howe
the managed/datablocks.cs file was always adding new datablocks but never removing the old ones. So, every time I made a change it would add a new entry to that file & never clear out an out of date one.