TGEA 1.7.0 Bug: references to alx remain
by Ian Backlund · in Torque Game Engine Advanced · 04/07/2008 (12:13 pm) · 1 replies
.\client\scripts\game.cs
function clientCmdGameEnd(%seq)
makes a call to alxStopAll();
I think this should probably be sfxStopAll();
chatHUD.cs has some similar problems.
I haven't spotted any problem that this causes, but it should probably be cleaned up.
function clientCmdGameEnd(%seq)
makes a call to alxStopAll();
I think this should probably be sfxStopAll();
chatHUD.cs has some similar problems.
I haven't spotted any problem that this causes, but it should probably be cleaned up.
Associate Tom Spilman
Sickhead Games