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TGEA 1.7.0 Bug: references to alx remain

by Ian Backlund · in Torque Game Engine Advanced · 04/07/2008 (12:13 pm) · 1 replies

.\client\scripts\game.cs

function clientCmdGameEnd(%seq)

makes a call to alxStopAll();

I think this should probably be sfxStopAll();

chatHUD.cs has some similar problems.

I haven't spotted any problem that this causes, but it should probably be cleaned up.