Game Development Community

...

by Redacted · in Torque Game Engine Advanced · 04/05/2008 (5:52 pm) · 7 replies

...

About the author

Recent Threads

  • ...
  • ...
  • ...
  • ...
  • ...

  • #1
    04/05/2008 (5:55 pm)
    Got the same, just ended up nesting it.
    #2
    04/05/2008 (6:13 pm)
    ...
    #3
    04/05/2008 (6:59 pm)
    ...
    #4
    04/05/2008 (7:31 pm)
    I don't have VS2003, but it looks confused by the Resource template. Try this:
    if ( [b]!mResource.isNull()[/b] && SFX )
          mBuffer = SFX->_createBuffer( this );
    #5
    04/05/2008 (7:44 pm)
    ...
    #6
    04/06/2008 (1:41 am)
    Haven't gotten too far on analyzing this one just yet, but it's definately embeded in the new sfx changes. reverted that, dropped out fmod, and the [type]voice.cpp set, and she ran just fine...
    #7
    04/06/2008 (9:22 am)
    ...