Help with models
by Jared Kidd · in Technical Issues · 04/05/2008 (3:52 pm) · 10 replies
How do you get models from www.turbosquid.com to go into torque
About the author
i'm 16 and i really enjoy making games and testing them. i started making games when i was 11 using game maker, but then i started using torque when i was about 13 and now i fell in love with game designing and look forward to making a career out of it.
#2
My game has tons of turbosquid models, although many of them are high poly.
04/16/2008 (9:05 pm)
If it's not a gmax model, you simply have to somehow get it translated into a model format your modelling program understands, then use the DTS exporter. Milkshape is very handy for this, as it supports a large variety of formats.My game has tons of turbosquid models, although many of them are high poly.
#3
04/23/2008 (7:14 pm)
Can you get milkshape free?
#4
I do believe it has a 30 day demo however :-)
04/23/2008 (11:49 pm)
You can get anything for free off PirateBay. On the other hand, Milkshape is very cheap, $35. It is also written and maintained by a single dude who supports it extremely well--personally, himself, on his forums every day. So it's kinda dickish to pirate it. It's a good investment.I do believe it has a 30 day demo however :-)
#5
04/25/2008 (10:11 am)
I like the keyloggers that come with some free versions of Adobe CS3. How else could I remember my online banking passwords!
#6
04/25/2008 (3:24 pm)
Can you export models using blender 3d
#7
Gmax does blow, and I've never gotten that gmax->md3 path to work.
04/25/2008 (5:00 pm)
@Jared: Yes, although you have to learn Blender's interface, first. I've actually switched to it from Milkshape as my primary modelling tool. It does have a decent set of import filters, too.Gmax does blow, and I've never gotten that gmax->md3 path to work.
#8
04/26/2008 (6:59 am)
I know how to work blender and alot of it's functions, but i don't know how to get the model in torque
#9
04/26/2008 (10:46 am)
Search for "DTS exporter Blender" :-)
#10
04/28/2008 (3:55 pm)
Ok i have downloaded a blender exporter
Torque 3D Owner Scott Warren
Open the MD3 with MilkShape.
Export from MilkShape . ( with the Torque Plugin applied in MilkShape)
Just read this in the Reference manual for TGEA. Gmax doesn't have a Plugin for export to Torque so the work around is the steps here.