How Do I Make C# 2005 Express Work
by Richard Bottoms · in Torque X 2D · 04/03/2008 (11:13 am) · 6 replies
I bought TorqueX specifically to do a demo project on Xbox 360 for a client, now it seems I can't use it with my XNA C# 2005 Express setup until some future date
How do I run these demos on my Xbox with what I have now?
Specific directions if you could.
Thanks.
How do I run these demos on my Xbox with what I have now?
Specific directions if you could.
Thanks.
About the author
#2
I need specific instructions of how to make the same thing happen with your current version of the TorqueX 2.0 download inside VC# 2005. It should be as simple as opening your demo projects and hitting deploy, but it's not so I need so assistance please.
Guessing I'm not the only one.
Thanks,
r.b.
04/03/2008 (12:15 pm)
Yes, I have all that and have successfully deployed to my Xbox 360 via Xbox Live.I need specific instructions of how to make the same thing happen with your current version of the TorqueX 2.0 download inside VC# 2005. It should be as simple as opening your demo projects and hitting deploy, but it's not so I need so assistance please.
Guessing I'm not the only one.
Thanks,
r.b.
#3
Welcome to Torque X
Thank you for choosing Torque X. The following document describes steps for getting started using the engine.
*
Read the Readme
*
Create a new Game Studio Express Torque X Project:
1.
Start Game Studio Express
2.
Select File->New Project
3.
Select from the available Torque X templates: Tank Buster, Space Shooter, Split Screen, Torque Combat, Starter Game (a "Pro" in the template name means the template contains Torque X engine source code)
4.
Review the project settings at the bottom of the dialog and click OK
5.
Hit F5 once the project is created to build and run it on the PC
6.
You can exit any starter kit by pressing "Back" on your Xbox controller.
*
Want to see it on your Xbox? Do the following (this is optional, and requires XNA Creator's Club membership)
1.
Start XNA game launcher on your Xbox and select "Connect to PC"
2.
Click Start->Program Files->Torque X->Xbox Project Generator
3.
Click "Browse"
4.
Select the solution file that you want to generate an Xbox project for. Typically the solution name is the one you generated above.
5.
Click Generate
6.
Click "Open New Solution in new Instance of C# Express". Note that each time you click this, it will open a new instance of express. It does not find an instance that already has the solution open.
7.
In the new instance of Express, hit F5. Assuming your Express has been properly set up to communicate with the Xbox, you should shortly see your game running on the box.
8.
You can exit any starter kit by pressing "Back" on your Xbox controller.
*
04/03/2008 (1:19 pm)
I uninstalled anre-nstalled onto c: Here's the instructions I get in the readme which don't seem accurate:Welcome to Torque X
Thank you for choosing Torque X. The following document describes steps for getting started using the engine.
*
Read the Readme
*
Create a new Game Studio Express Torque X Project:
1.
Start Game Studio Express
2.
Select File->New Project
3.
Select from the available Torque X templates: Tank Buster, Space Shooter, Split Screen, Torque Combat, Starter Game (a "Pro" in the template name means the template contains Torque X engine source code)
4.
Review the project settings at the bottom of the dialog and click OK
5.
Hit F5 once the project is created to build and run it on the PC
6.
You can exit any starter kit by pressing "Back" on your Xbox controller.
*
Want to see it on your Xbox? Do the following (this is optional, and requires XNA Creator's Club membership)
1.
Start XNA game launcher on your Xbox and select "Connect to PC"
2.
Click Start->Program Files->Torque X->Xbox Project Generator
3.
Click "Browse"
4.
Select the solution file that you want to generate an Xbox project for. Typically the solution name is the one you generated above.
5.
Click Generate
6.
Click "Open New Solution in new Instance of C# Express". Note that each time you click this, it will open a new instance of express. It does not find an instance that already has the solution open.
7.
In the new instance of Express, hit F5. Assuming your Express has been properly set up to communicate with the Xbox, you should shortly see your game running on the box.
8.
You can exit any starter kit by pressing "Back" on your Xbox controller.
*
#4
For 2.0 it's even easier.
Once you have the windows version of your project running, right click on the project and select "Creat copy of project for xbox 360".
This will add a new project to your solution which references the same source files. If you have Pro, I think you also have to make an xbox copy of the engine project as well.
Once you have the xbox project, right click on it and set it as the startup project. Set the configuration platform to xbox 360 (not Mixed Platforms or x86).
Then assuming you have set up your xbox device as per the XNA 2.0 instructions and have launched XNA Connect, all you have to do is hit the play button (build and run 'F5'). It should compile, deploy and run on the 360.
04/03/2008 (8:52 pm)
Those are the instructions for 1.0.For 2.0 it's even easier.
Once you have the windows version of your project running, right click on the project and select "Creat copy of project for xbox 360".
This will add a new project to your solution which references the same source files. If you have Pro, I think you also have to make an xbox copy of the engine project as well.
Once you have the xbox project, right click on it and set it as the startup project. Set the configuration platform to xbox 360 (not Mixed Platforms or x86).
Then assuming you have set up your xbox device as per the XNA 2.0 instructions and have launched XNA Connect, all you have to do is hit the play button (build and run 'F5'). It should compile, deploy and run on the 360.
#5
???????
I am using Vista and UAC is enabled
launched all programs as administrator
I am using XNA Game Studio 2.0 and reinstaled Torque X to Torque X 2.0
Sucessfully deployed XNA c# (non TXB) projects to Xbox 360 using Game Studio 2.0
Have updated new deployment utility, "XNA Connect" from the Xbox LIVE Marketplace
Downloaded the XNA 2.0 Project Upgrade Wizard
read several threads including:
www.garagegames.com/mg/forums/result.thread.php?qt=73046
windows version of TXB project is running debugging fine
Right clicked, Created copy of project for xbox 360
Right clicked, set "Xbox 360 copy of game" as the startup project
Set the configuration platform to xbox 360
When I dubug the project and try to deploy get error:
"The remote conection to the device has been lost. Please verify the device connection and restart debugging."
Xbox Screen turns Black and then crashes back to sometimes the dashboard and sometimes the XNA Connect screen "Waiting for computer conection"
I do see the project in my games folder on the dashboard but when i play its a black screen.
When i set the windows as start up project, works fine in windows
Still can immediately deploy XNA (non TXB) projects to Xbox 360 using 2.0 sucessfully
I have been at this for some time and am becoming frustrated. I just can't figure what i may be missing here. I have spent hours reading through threads and believe i have hit a brick wall!
Any advice or guidance would be greatly appericated!
Thanks!
04/16/2008 (4:58 pm)
I am also having issues Debugging & Deploying to the XBox 360???????
I am using Vista and UAC is enabled
launched all programs as administrator
I am using XNA Game Studio 2.0 and reinstaled Torque X to Torque X 2.0
Sucessfully deployed XNA c# (non TXB) projects to Xbox 360 using Game Studio 2.0
Have updated new deployment utility, "XNA Connect" from the Xbox LIVE Marketplace
Downloaded the XNA 2.0 Project Upgrade Wizard
read several threads including:
www.garagegames.com/mg/forums/result.thread.php?qt=73046
windows version of TXB project is running debugging fine
Right clicked, Created copy of project for xbox 360
Right clicked, set "Xbox 360 copy of game" as the startup project
Set the configuration platform to xbox 360
When I dubug the project and try to deploy get error:
"The remote conection to the device has been lost. Please verify the device connection and restart debugging."
Xbox Screen turns Black and then crashes back to sometimes the dashboard and sometimes the XNA Connect screen "Waiting for computer conection"
I do see the project in my games folder on the dashboard but when i play its a black screen.
When i set the windows as start up project, works fine in windows
Still can immediately deploy XNA (non TXB) projects to Xbox 360 using 2.0 sucessfully
I have been at this for some time and am becoming frustrated. I just can't figure what i may be missing here. I have spent hours reading through threads and believe i have hit a brick wall!
Any advice or guidance would be greatly appericated!
Thanks!
#6
Having these same problems and still haven't found solutions that work. Scott's post from April 3rd gets me "Can not read the texture file. The file is corrupted or invalid. Error code: D3DXERR_INVALIDDATA." but that's it, I have yet to successfully deploy a TXB project to the 360 (unless you count the above mentioned black screens).
Seems like a pretty basic issue to go unanswered for this long, assuming I haven't missed the answer somewhere else...but I still don't think this kind of information should be so hard to find.
05/04/2008 (8:03 am)
Bump.Having these same problems and still haven't found solutions that work. Scott's post from April 3rd gets me "Can not read the texture file. The file is corrupted or invalid. Error code: D3DXERR_INVALIDDATA." but that's it, I have yet to successfully deploy a TXB project to the 360 (unless you count the above mentioned black screens).
Seems like a pretty basic issue to go unanswered for this long, assuming I haven't missed the answer somewhere else...but I still don't think this kind of information should be so hard to find.
Associate Scott Burns
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