Light map Editing
by Lorne McIntosh · in Constructor · 04/01/2008 (1:04 pm) · 7 replies
Does anyone know how to apply custom pre-baked light maps (baked from an external 3D authoring tool) onto a DIF or DTS file? I had previously considered baking the lighting information directly into the textures but thought that going the route of editing the light maps themselves would give me more control. Unfortunately I cannot find any documentation regarding the manual manipulation or how to even edit light maps and I was hoping someone could point me in the right direction. Thanks!
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#2
04/01/2008 (2:52 pm)
I can host it.
#3
That would be great! Yes I've read through that entire thread and the stuff you are doing sounds awesome (and looks great too). I wasn't sure if that was the place I should post my question considering the thread title wasn't really related to light maps directly. I look forward to trying out your new map2dif_plus.
Thanks again!
- Lorne
04/01/2008 (4:42 pm)
@RyanThat would be great! Yes I've read through that entire thread and the stuff you are doing sounds awesome (and looks great too). I wasn't sure if that was the place I should post my question considering the thread title wasn't really related to light maps directly. I look forward to trying out your new map2dif_plus.
Thanks again!
- Lorne
#4
www.garagegames.com/blogs/66653/14552
04/03/2008 (11:38 am)
Here's a link to the custom lightmap resource. Enjoy.www.garagegames.com/blogs/66653/14552
#5
04/12/2008 (3:56 pm)
For all who are interested, I've got the custom lightmap resource working with TGEA 1.7.0. I still need to do some testing, but it's basically done. I was surprised by how similar the code was to TGE 1.5.2. Actually, the map2dif_plus v1.1 above works; it simply required some simple code changes to the engine. I'm out of town at the moment and don't really have good access to the internet, so it may be a week before I can get a resource up. Anyway, just wanted to let you guys know!
#6
04/12/2008 (4:42 pm)
Looking forward to it.
Torque Owner Ryan Mounts
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