Confused...
by Sam Gray · in Torque Game Engine · 04/01/2008 (8:04 am) · 6 replies
I'm confused on how to compile the Torque Game Engine 1.5.2...All I can do is compile the TGE Demo. I want to compile the actual engine. Am I just missing something?
Sorry if this is a stupid question, but I'm just starting to move from 2D to 3D now.
So could someone please tell me how to compile the actual engine instead of the Demo?
Sorry if this is a stupid question, but I'm just starting to move from 2D to 3D now.
So could someone please tell me how to compile the actual engine instead of the Demo?
About the author
#2
The demo is one of several missions. You can change the mission in the main.cs script to others like starter.fps and the like.
04/01/2008 (8:27 am)
You are compiling the engine.The demo is one of several missions. You can change the mission in the main.cs script to others like starter.fps and the like.
#3
Also, how do I compile the Client and Server? I don't quite understand how. Sorry, that's probably a stupid question as well. If there is somewhere you can direct me with that information it would be very much appreciated.
04/01/2008 (8:31 am)
Ok, thank you. Now I know the Demo is the engine, that's kinda confusing though. lolAlso, how do I compile the Client and Server? I don't quite understand how. Sorry, that's probably a stupid question as well. If there is somewhere you can direct me with that information it would be very much appreciated.
#4
04/01/2008 (8:41 am)
Read the getting started.pdf. That should help with some of your iniatal questions.
#5
04/01/2008 (8:44 am)
I have read the GettingStarted.pdf. But (unless I missed it somehow) it didn't explain how to compile the Client/Server.
#6
04/01/2008 (8:49 am)
They are already part of the engine. You can start the server in dedicated mode by using the -dedicated command line switch.
Associate Jaimi McEntire
King of Flapjacks
Plus, you will get better results when you post questions like this in the SDK owners forum.