RGB colours for black particles?
by Mike Stoddart · in Torque Game Engine · 09/27/2002 (7:33 pm) · 1 replies
I can't for the life of me get a black particle to represent smoke when a vehicle is damaged. I thought I had it sussed by using an RGB value of something around "0.1 0.1 0.1 0.5", but that didn't do it. Is there something fundamental I don't understand?
Thanks
Quote:colors[0] = "0.1 0.1 0.1 0.6";
Thanks
Torque 3D Owner Eric Forhan
Eric