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by Redacted · in Torque Game Engine Advanced · 03/31/2008 (7:47 pm) · 4 replies
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#2
03/31/2008 (7:59 pm)
This is because the view distance in the editor was set too large at some point. The TerrainBlock rendering uses the FrameAllocator to allocate temporary memory for building the list of triangles to render. If the view distance is too great then it overflows the chunk of memory set aside for the FrameAllocator.
#3
03/31/2008 (8:03 pm)
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#4
03/31/2008 (8:04 pm)
Naw... this is still a bug that needs fixing.
Torque Owner Redacted