Rotating projectile?
by Lee Latham · in Torque Game Engine · 03/31/2008 (3:34 pm) · 2 replies
This is a hard thing to search for, and I haven't found anything. Is it possible to have a projectile rotate while traveling?
I'm wondering about applying some spinning impulse to it upon creation, but that seems a bit hairy...
I'm talking about a large, slow projectile, btw. Like a boomerang or something.
Hmm can they be animated?
I'm wondering about applying some spinning impulse to it upon creation, but that seems a bit hairy...
I'm talking about a large, slow projectile, btw. Like a boomerang or something.
Hmm can they be animated?
#2
Right now I'm trying to use the projectile's setTransform() function without much luck. It would be pretty adequate to have each one come out rotated differently. Doesn't seem to be having any effect, though.
04/01/2008 (9:55 am)
Interesting idea, I'll try it out, thanks.Right now I'm trying to use the projectile's setTransform() function without much luck. It would be pretty adequate to have each one come out rotated differently. Doesn't seem to be having any effect, though.
Torque 3D Owner Dan Keller
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