TGB TDN News March 2008
by Mike Lilligreen · in Torque Game Builder · 03/31/2008 (2:55 pm) · 4 replies
Waiting till the last minute can have some benefits too, thankfully in this case it means having a few more things to talk about in this monthly update.
As always, the TGB Hub can be found here. If you're not logged in to TDN, you can do that by clicking on the log in link in the upper right hand corner.
Tutorials
Breakout Tutorial - As you might have seen announced in his blog or forum posts here, a new tutorial from Tetraweb has been added covering how to create a breakout type game with a special focus on scripting. Four sections are already up with the rest to follow soon. Thanks for taking the time to write up this tutorial and for sharing it with the TGB community!
Rainy Day Tutorial - GG's own Deborah Marshall added a video walk-through of this tutorial. Check it out!
A few updates to some archived tutorials - the windows system setup and dynamic splash screen. I'll have a look over them soon and add them to the current tutorials and guides page shortly. Thanks Simon and Jeff.
Behaviors
Behavior Listing - Only 1 new behavior added this month but it's quite original and neat: a Clock behavior by Amaranthia. Head over to the behavior section to check this or any of the other contributed behaviors out.
Resources
Resource Listing - Nothing new to share this month.
Platformer Starter Kit
For those that purchased or are interested in the PSK, a link to the documentation has been added from the TGB hub.
As always, feel free to use this post for questions, comments on existing content or to make suggestions for what you would like to see on TDN (but please keep in mind this is all community created and supported).
As always, the TGB Hub can be found here. If you're not logged in to TDN, you can do that by clicking on the log in link in the upper right hand corner.
Tutorials
Breakout Tutorial - As you might have seen announced in his blog or forum posts here, a new tutorial from Tetraweb has been added covering how to create a breakout type game with a special focus on scripting. Four sections are already up with the rest to follow soon. Thanks for taking the time to write up this tutorial and for sharing it with the TGB community!
Rainy Day Tutorial - GG's own Deborah Marshall added a video walk-through of this tutorial. Check it out!
A few updates to some archived tutorials - the windows system setup and dynamic splash screen. I'll have a look over them soon and add them to the current tutorials and guides page shortly. Thanks Simon and Jeff.
Behaviors
Behavior Listing - Only 1 new behavior added this month but it's quite original and neat: a Clock behavior by Amaranthia. Head over to the behavior section to check this or any of the other contributed behaviors out.
Resources
Resource Listing - Nothing new to share this month.
Platformer Starter Kit
For those that purchased or are interested in the PSK, a link to the documentation has been added from the TGB hub.
As always, feel free to use this post for questions, comments on existing content or to make suggestions for what you would like to see on TDN (but please keep in mind this is all community created and supported).
About the author
#2
Also, there is a Parallax Layer method in my TDN page that is free for anybody to use and is really simple to set up. If you have any questions, feel free to email me (I get very lonely down here in Australia) or ask it on the forumz.
03/31/2008 (3:23 pm)
Thanks Mike!Also, there is a Parallax Layer method in my TDN page that is free for anybody to use and is really simple to set up. If you have any questions, feel free to email me (I get very lonely down here in Australia) or ask it on the forumz.
#3
And I did!
03/31/2008 (3:28 pm)
I can attest to Phil's parallax layer awesomeness. Its so easy a caveman could do it!And I did!
#4
04/01/2008 (12:28 pm)
Again, Mike, many, many thanks for maintaining this page. It's great that you're doing these monthly reports.
Associate Mike Lilligreen
Retired T2Der