Game Development Community

TGEA 1.7.0 Beta 2 Bug - T3D Demo - Option Screen Anti-Aliasing

by Matt Huston · in Torque Game Engine Advanced · 03/29/2008 (2:10 pm) · 3 replies

D3D error when I try to set Anti-Aliasing to anything but 0 in the options screen on the T3D.exe demo.

My specs are AMD AM2 4200+, 8800GT 512mb RAM, 2048mb DDR-800 RAM.

i287.photobucket.com/albums/ll127/jagddeth/tgea_bug_A_1.jpgi287.photobucket.com/albums/ll127/jagddeth/tgea_bug_A_2.jpgi287.photobucket.com/albums/ll127/jagddeth/tgea_bug_A_3.jpg

#1
03/29/2008 (2:14 pm)
Could you be more specific as to the order of your images?

As the message box popup indicates, you can't use both FSAA and HDR/Bloom at the same time.

When does the breakpoint trigger--if you leave FSAA at 8 and hit Apply Changes?
#2
03/29/2008 (2:23 pm)
Sorry Stephen. I change anti-aliasing to 8, then click Apply Changes (Image 1). This is when Visual Studio triggers the breakpoint (Image 2). When I press continue (in VS), the following message is displayed in T3D demo (Image 3).

When I did this outside of debug mode, I got a generic windows crash type error.
#3
03/29/2008 (2:24 pm)
Awesome, thanks for the additional info :)