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TGEA 1.7.0 Beta 2 Bug - TGE DEMO Advanced - Options Audio Font

by Stephan Goebels · in Torque Game Engine Advanced · 03/29/2008 (12:46 pm) · 3 replies

Start the TGE DEMO Advanced, enter the Options go to the Audio settings, look to the Audio Device you can read "Prim[]rer Soundtreiber", this is a problem with the font.

Can not enter the missing font letter, look here for the missing font letters.

'a' + " and 'A' + "

'u' + " and 'U' + "

'o' + " and 'O' + "

Windows XP PRO German, DirectX (WEB March 2008) and Drivers 69.21: Nvidia 7800GS.

#1
04/01/2008 (1:46 pm)
The umlaut is a diacritic consisting of a pair of dots or lines placed over a letter

Umlaut (diacritic)
#2
04/01/2008 (2:12 pm)
Unfortunately, I am unlikely to get to this before the TGEA 1.7 launch.

Hopefully, I will be able to get help from a contractor I know who is pretty knowledgable about the Font system in the near future.

Sorry for the inconvenience guys =(
#3
04/01/2008 (2:14 pm)
Edit: oops, sorry, haven't read your post thoroughly enough, Stephan. Should go to bed... The font thing is probably unrelated to the UTF conversion problem (which actually is there). Probably just a character set thing with the fonts...

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This is a problem with the UTF character conversion which is handling certain character incorrectly. I ran into this problem, too, since I'm in the unfortunate position of having that accented 'e' character in my name; when running Torque from anywhere below my home directory, the engine will exit without finding any of its files since the actual filenames it generates for use by the system contain the erroneous character conversion.

Haven't looked, though, what in unicode.cpp actually goes wrong.