Dts objects are black. tgea beta2
by Mike Rowley · in Torque Game Engine · 03/29/2008 (12:08 pm) · 4 replies
With the release of the new betas, I decided to port a (sorta) game from tge to tgea.
Currently, I have most everthing in and working. My only problem is that all my dts shapes are totally black. No light. I add a cottage light inside, it lights the terrain outside but no light inside. (the building is a dts object) how do I get my shapes to show properly? I've tried everything I can think of.
Any help here would be greatly appreciated.
Currently, I have most everthing in and working. My only problem is that all my dts shapes are totally black. No light. I add a cottage light inside, it lights the terrain outside but no light inside. (the building is a dts object) how do I get my shapes to show properly? I've tried everything I can think of.
Any help here would be greatly appreciated.
#2
Yes, I relit. I'll try a material file and see if that helps.
Thanks. :-)
Edit: Making a material.cs file fixed it. Thanks Stephen.
03/29/2008 (12:50 pm)
Oops. I thought I had put this in the tgea forums. :blush:Yes, I relit. I'll try a material file and see if that helps.
Thanks. :-)
Edit: Making a material.cs file fixed it. Thanks Stephen.
#3
03/29/2008 (2:09 pm)
Please do go ahead and post this as a beta 2 bug (look at the other posts for the title style, it's very useful!). TGEA 1.7 should be automatically creating a basic material for any object that doesn't have one based on the textures the dts references, so you shouldn't have run into this unless there is an unusual circumstance.
#4
03/29/2008 (4:40 pm)
Ok, will do.
Torque 3D Owner Stephen Zepp
Off the top of my head, it sounds like a Materials issue, or your objects are not marked to receive light. You may want to look for differences in the mission files, and make a basic material for your objects to see if it helps.
Off hand question--did you re-light the mission, especially after adding a new light?