Game Development Community

TGB - Emitters - Straight Line Problems....

by Nicolai Dutka · in Torque Game Engine · 03/28/2008 (1:51 pm) · 5 replies

I would've thought this would be SUPER easy, but alas, I cannot figure it out!

All I want is for my emitter to spit out the particles in a perfectly straight line, nice and slowly and I want to control the angle of the line and speed of the particles.

No matter what I do to any of the settings, the particles come out at random angles. I can force them into the direction I want (generally) but they are still random.

I checked every single option I could find and NOTHING has a value greater than 0 on "variance", so NOTHING should be making the particles come out at random angles.

What do I do?

#1
03/28/2008 (1:55 pm)
Look at the example games that come with TGB. There is one where a flame is mounted to a ship and spits out particles in a straight line.

You should talk about TGB in the TGB private forums and not the TGE by the way.
#2
03/28/2008 (2:04 pm)
I looked at all 3 examples that came with it and I don't see what you are talking about.

The only 3 "games" I have are "BehaviorPlayground", "FileIOTest", and "TutorialBase". None of them have the flames you speak of.
#3
03/28/2008 (3:10 pm)
ScrollerDemo in TGB 1.1.3, sorry I didn't realise they removed it from the new build.

You have to edit the "Emission Angle Base" in the Emitter Graph window, not the Effect Graph window.
#4
03/28/2008 (3:14 pm)
The "Emission Angle Base" is not having any effect at all on my particle. It's extremely irritating... I tried it in both the Emitter Graph Window AND the Effect Graph Window.
#5
12/14/2009 (4:54 pm)
I'm having the exact same problem... I've spent hours trying to configure the particle emitter without success. Can somebody help?