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TGB - Cell Images

by Nicolai Dutka · in Torque Game Engine · 03/28/2008 (1:04 pm) · 4 replies

This isn't working for me. Quote from the help files, "This should bring them into your object library, though as full images. These images are "CELL" images, so double click their icons in the object library and set them up according to the following.

In the Image Builder dialog, change the Image Mode to CELL (as shown in Figure 3). CELL mode is used for images that are evenly divided into multiple frames. The default is four equally-sized frames, which is correct for this image, so press Save."


When I double-click images in my library, NOTHING happens at all! I searched everywhere in the program, but there is nothing anywhere that will allow me to bring up the image builder dialog as shown in the tutorial.

When I click on "Project->Image Map Builder...", all I get is a "Open File" window. I select an image and it goes straight into my library with no options at all for making it a CELL image.

I can't make animations!!

#1
03/28/2008 (1:12 pm)
I can make a "Linked Image Map" and create an animation from that, so I am ok now, BUT this is severely limiting because linked image maps are created from a series of images rather than a single image with a series of cell images. So, I have to have a seperate image for each cell, import each of those, then make a linked image map linking them all together, then make an animation from that. That's a LOT of extra work and unneccesary files!

The dialog for the "Linked Image Map" looks exactly like the one for creating a cell map, but instead of "CELL" mode, it's in "LINK" mode and I CANNOT switch it becuase CELL isn't in the list of options!

This is a fresh install of TGB 1.7.2!
#2
03/28/2008 (1:18 pm)
PROBLEM SOLVED!

Turns out TGB is not entirely compatible with my Wacom Tablet. VERY disappointing....

Double-clik with my pen wasn't working. For some reason I put the mouse on the tablet and the double-clik works now and I have CELL mode!

For the record, I have a Wacom Graphire 4 USB Tablet running on Windows Vista Ultimate 64.
#3
03/28/2008 (2:58 pm)
Disappointing, but not surprising. I've had sketchy compatibility with a number of applications with both my Wacom tablet and my Tablet PC (which have different issues).
#4
03/30/2008 (2:39 pm)
TGB uses mouse input not tablet and some of the bases on how to use input on games ... Those input schemes date back to gaming machines not to tablets capable of running games unluckily so about no game works really usefull with the pen. Especially not those that measure the position difference to screen center to calculate mouse movement.

TGB isn't an exception to that and you would need to modify the source to work "tablet friendly"