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TGEA 1.7.0 Beta 1 Bug - assert fatals not asserting

by Kirk Longendyke · in Torque Game Engine Advanced · 03/28/2008 (11:37 am) · 1 replies

When building with vis studio 2003 at least, the fatal assertions that pop on up in debug mode, do not do so when using the retail version of the binary produced. Instead the application locks.

#1
03/28/2008 (11:39 am)
AssertFatal is compiled out in a release/shipping build. AssertISV (In Shipping Version) is what you want to use for non-debug asserts.