TGEA 1.7.0 Beta 1 Bug - assert fatals not asserting
by Kirk Longendyke · in Torque Game Engine Advanced · 03/28/2008 (11:37 am) · 1 replies
When building with vis studio 2003 at least, the fatal assertions that pop on up in debug mode, do not do so when using the retail version of the binary produced. Instead the application locks.
Torque 3D Owner Pat Wilson