Verticles Convert
by Mkbul · in Constructor · 03/27/2008 (6:29 am) · 10 replies
Alright, a C. bug which happens to me many times.
When i am modifying A verticle, and i save it to .map, when i convert it to dif, it has an error and it doesnt let me convert it... Is there a way to fix it? If not, it would be a really nice C update, at the next V. (1.05)
When i am modifying A verticle, and i save it to .map, when i convert it to dif, it has an error and it doesnt let me convert it... Is there a way to fix it? If not, it would be a really nice C update, at the next V. (1.05)
#2
03/28/2008 (5:33 am)
Yea, red lines. But i HATE COMPLEDE that problem, maybe fix them at other v?
#3
03/28/2008 (10:38 am)
Instead of converting the constructor file to .map format and then into .dif try doing a straight export to dif. Going the .csx -> .map -> .dif route sometimes does bad things for me but .csx -> .dif works great for me. As far as editing the vertices go be very careful when doing so as it can very easily get away from you. If you are seeing red lines then yeah that is bad geometry and will not export
#4
03/28/2008 (11:31 am)
Ok, but can i convert csx to dif?
#5
03/28/2008 (3:06 pm)
You just export it.
#6
03/29/2008 (7:33 am)
I know, but i need the Map2Dif's difs!
#7
03/29/2008 (9:01 am)
He's using a separate map2dif (an old version) needed for a game. And I don't think it would work with a csx file (Constructor specific).
#8
03/29/2008 (1:10 pm)
Yeah, PF!
#9
04/04/2008 (3:00 pm)
Save a .map and load it into Quark and re-save as Valve220.
#10
04/05/2008 (3:41 am)
Ok, i'll try. Hope for the best.
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