Dts size query.
by Jared · in Torque Game Engine · 03/26/2008 (10:16 pm) · 1 replies
I'll preface this question with saying I'm very new to torque and 3d modelling in general so it's been a bit of a crash course over the past few weeks. For a project at work I'm converting from a geoinformatics file type to a dts file. I've been doing this in two steps, one converting from the geoinfo file into a obj file and then converting the obj file into a dts using obj2dts (this has been a big saviour).
I'm using Torque Constructor to view what I've created and everything looks fine in that program, I then import the dts file into Torque game engine and I have some issues. I think that the problem I'm having is to do with the size of the dts. Not the number of polygons but the "physical" size the dts object takes up in the game world.
The file I'm converting is just a regular grid with a set distance between points (each point turns into a vertex). If I convert to a dts with just a distance between grid coordinates of 1 the display seems fine, if I use the scale set in the file (eg 20 units between points) the dts no longer displays properly in the Torque engine, it looks appropriate in Torque Constructor though. Just to give you an idea of scale the vertices in one file go from 0,0 to 77,77 this seems to display fine in the Torque game engine. Applying the distance factor I go to 0,0 to 1540,1540 this does not display properly in the Torque game engine.
I was wondering if this is something to do with the Torque game engine or the world I'm trying to import the dts into. I've tried applying different levels of detail (2 and 100) also to no avail.
Any help or thoughts would be much appreciated.
I'm using Torque Constructor to view what I've created and everything looks fine in that program, I then import the dts file into Torque game engine and I have some issues. I think that the problem I'm having is to do with the size of the dts. Not the number of polygons but the "physical" size the dts object takes up in the game world.
The file I'm converting is just a regular grid with a set distance between points (each point turns into a vertex). If I convert to a dts with just a distance between grid coordinates of 1 the display seems fine, if I use the scale set in the file (eg 20 units between points) the dts no longer displays properly in the Torque engine, it looks appropriate in Torque Constructor though. Just to give you an idea of scale the vertices in one file go from 0,0 to 77,77 this seems to display fine in the Torque game engine. Applying the distance factor I go to 0,0 to 1540,1540 this does not display properly in the Torque game engine.
I was wondering if this is something to do with the Torque game engine or the world I'm trying to import the dts into. I've tried applying different levels of detail (2 and 100) also to no avail.
Any help or thoughts would be much appreciated.
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