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ClEditor.cpp missing

by Theo Brinkman · in Torque Game Builder · 03/26/2008 (7:08 am) · 3 replies

I ran a search for clEditor.cpp, but it came up empty.

I just went in and made the changes outlined in Phillip O'Shae's resource here, and when I built, I get an interesting error.

- - - - -
Building target "Torque Game Builder Debug" of project "Torque2D" with configuration "Default" -- (1 error)

Compiling /Applications/TorqueGameBuilder 1.7.2/engine/compilers/Xcode/../../source/component/interfaces/clEditor.cpp (1 error)
i686-apple-darwin9-gcc-4.0.1: /Applications/TorqueGameBuilder 1.7.2/engine/compilers/Xcode/../../source/component/interfaces/clEditor.cpp (1 error): No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c+ +' after last input file has no effect
i686-apple-darwin9-gcc-4.0.1: no input files

Build failed (1 error)
- - - - -

Interestingly, when I check out the source folder, I find the source/component/interfaces folder is missing altogether.

Anybody know where I can get clEditor.cpp and clEditor.h?

#1
03/26/2008 (11:32 am)
Hi

Read the following thread: Click Here

Carpenter Software
#2
03/26/2008 (5:15 pm)
Thanks for the pointer.

They've really got to figure out what's up with the search. The post you pointed me to is from December.
#3
03/27/2008 (8:00 am)
Hi Theo

At TDN, there is a Note:
Quote:
If you compile and you get an error about cIEditor not found. Just delete those from the project and it will compile.
Carpenter Software