How do I use an image as a texture??? HELP ASAP
by Mike Grindle · in Constructor · 03/25/2008 (5:40 pm) · 4 replies
How do I take a jpg and make it into a useable texture that I can use when modeling my level???? Please help ASAP!!!
#2
03/25/2008 (7:22 pm)
I did that then when i apply the texture it shows as just grey w/o the image
#3
*Try changing the name and importing it again. If that doesn't work...
*Open a texture (that has the same size as the one you want to use) from constructor in a photo editing program copy your texture onto the constructor texture and then save it with a different name than the original constructor file. Then import the new texture (using a different name than any of your other previous versions) into constructor.
*Also changing the format to .png may help.
03/26/2008 (6:06 pm)
Mike, I have had this problem before also, these are some of the steps I usually take to solve it:*Try changing the name and importing it again. If that doesn't work...
*Open a texture (that has the same size as the one you want to use) from constructor in a photo editing program copy your texture onto the constructor texture and then save it with a different name than the original constructor file. Then import the new texture (using a different name than any of your other previous versions) into constructor.
*Also changing the format to .png may help.
#4
03/26/2008 (6:20 pm)
Mike - if the perspective window is set to "solid", then your objects will all be gray. Change it to "textured" to see it like you are expecting.
Associate Jaimi McEntire
King of Flapjacks
Once that is done, make a directory underneath constructor/textures, and put your textures in there. Then import them into Constructor and open the texture browser (Materials/Open Texture Browser). Then create an album with the same name as your folder, and then import that folder into the album.