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How do I use an image as a texture??? HELP ASAP

by Mike Grindle · in Constructor · 03/25/2008 (5:40 pm) · 4 replies

How do I take a jpg and make it into a useable texture that I can use when modeling my level???? Please help ASAP!!!

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#1
03/25/2008 (7:19 pm)
Make the texture dimensions a power of 2 (you know, 32,64,128,256, 512) - it doesn't have to be square, but the height and width do need to be power of 2.

Once that is done, make a directory underneath constructor/textures, and put your textures in there. Then import them into Constructor and open the texture browser (Materials/Open Texture Browser). Then create an album with the same name as your folder, and then import that folder into the album.
#2
03/25/2008 (7:22 pm)
I did that then when i apply the texture it shows as just grey w/o the image
#3
03/26/2008 (6:06 pm)
Mike, I have had this problem before also, these are some of the steps I usually take to solve it:

*Try changing the name and importing it again. If that doesn't work...

*Open a texture (that has the same size as the one you want to use) from constructor in a photo editing program copy your texture onto the constructor texture and then save it with a different name than the original constructor file. Then import the new texture (using a different name than any of your other previous versions) into constructor.

*Also changing the format to .png may help.
#4
03/26/2008 (6:20 pm)
Mike - if the perspective window is set to "solid", then your objects will all be gray. Change it to "textured" to see it like you are expecting.