Software Tool : TORSION : Documentation & Control
by Ronnie · in Technical Issues · 03/24/2008 (8:51 am) · 4 replies
Hello,
I was wondering if anyone owns "TORSION" ?
Specifically, I'd like to know about the documentation + conrollability:
(1.) Does it ship with OFFline documentation, or,
in other words, help file(s) that I do NOT have to log in
to TDN or any forum(s) in order to have ? Meaning, the
documentation is available at any and all times ?
(2.) Is there any context-sensitive help for the entire TorqueScript,
namely, all of the function(s) / method(s) / Classes(s) / Hierarchy,
etc., in terms of specific help screen(s) or text(s) for any
built-in keyword (or method) that I'm currently coding or placing
the cursor over ?
(3.) Are there any code examples per method / per class ?
* Or how to accomplish specific tasks ?
* Or what a game-project layout should syntactically look like ?
(4.) Are there keyboard-shotcut lists within the documentation ?
(5.) Is game script created automatically, for any specific in-game object(s)
or for a game template (I hope that's the correct term), so that
once a game project is opened in TORSION, there would be some "meat"
to work with ?
Thanks much in advance,
Ronnie
I was wondering if anyone owns "TORSION" ?
Specifically, I'd like to know about the documentation + conrollability:
(1.) Does it ship with OFFline documentation, or,
in other words, help file(s) that I do NOT have to log in
to TDN or any forum(s) in order to have ? Meaning, the
documentation is available at any and all times ?
(2.) Is there any context-sensitive help for the entire TorqueScript,
namely, all of the function(s) / method(s) / Classes(s) / Hierarchy,
etc., in terms of specific help screen(s) or text(s) for any
built-in keyword (or method) that I'm currently coding or placing
the cursor over ?
(3.) Are there any code examples per method / per class ?
* Or how to accomplish specific tasks ?
* Or what a game-project layout should syntactically look like ?
(4.) Are there keyboard-shotcut lists within the documentation ?
(5.) Is game script created automatically, for any specific in-game object(s)
or for a game template (I hope that's the correct term), so that
once a game project is opened in TORSION, there would be some "meat"
to work with ?
Thanks much in advance,
Ronnie
About the author
#2
1. Thanks for the info.
2. I've already downloaded the demo; problem was,
that at some point TORSION requested a game's EXE,
which I didn't have, as I didn't have TGE compiler...
3. So how am I to script a NEW game / portion(s) of ?
I mean, I gotta start somehow ?
Thanks,
Ronnie
03/27/2008 (11:10 am)
Hi Gary,1. Thanks for the info.
2. I've already downloaded the demo; problem was,
that at some point TORSION requested a game's EXE,
which I didn't have, as I didn't have TGE compiler...
3. So how am I to script a NEW game / portion(s) of ?
I mean, I gotta start somehow ?
Thanks,
Ronnie
#3
03/27/2008 (11:11 am)
The executable it's asking for is part of the Torque Demo...and yes, you have to start somewhere, and the Torque demo is as good a place as any :)
Torque Owner Gary Preston
2) There's mouse over documentation for a number of script methods which is generated based on comments in the engine. Which is great, since if/when you modify the engine, torsion will pick up on your new methods :)
3) No.
4) Not looked.
5) It doesn't create a skeleton project for you, you do that first then setup a project in torsion. Or in the case of some of the examples that ship with TGE/TGB/TGEA, you just open the pre-setup torsion project file.
Best thing to do is download the demo, I believe it's a 30 day trial with full functionality. Then you can see for yourself what it does/doesn't do.