Software Tool : TGE 1.4 / 1.5 upgrade : Documentation & Control
by Ronnie · in Technical Issues · 03/24/2008 (8:48 am) · 3 replies
Hello,
I was wondering if anyone owns eithet "TGE v1.4 / v1.5 upgrade" ?
Specifically, I'd like to know about the documentation + conrollability:
(*.) Do I get a TDN / Other "private forum" access once I have purchased
either v1.4 or v1.5 upgrade of TGE ?
(1.) Does any of the editions ship with OFFline documentation, or,
in other words, help file(s) that I do NOT have to log in
to TDN or any forum(s) in order to have ? Meaning, the
documentation is available at any and all times ?
(2.) Is there any context-sensitive help for the TGE IDE,
namely, World Editor, Terrain Editor, etc., in terms
of specific help for the screen and/or function that's
currently active ?
(3.) Are there any explanation regarding the "general mission"
or "general goal" for various TGE editors, plus examples
on how to accomplish specific tasks ?
(4.) Are there keyboard-shotcut lists within the documentation ?
(5.) Is there a way to assign a keyboard shotcut to a menu command,
within any TGE editor ?
(6.) Would keybopard-controlled mouse movement(s) be available
and applicable within any TGE editor ?
(7.) Is game script created automatically, once a NEW game is created,
for any specific in-game object(s) or for a game template (I hope
that's the correct term), so that once a game project is opened
in some text editor (or TORSION), there would be some "meat"
to work with ?
Thanks much in advance,
Ronnie
I was wondering if anyone owns eithet "TGE v1.4 / v1.5 upgrade" ?
Specifically, I'd like to know about the documentation + conrollability:
(*.) Do I get a TDN / Other "private forum" access once I have purchased
either v1.4 or v1.5 upgrade of TGE ?
(1.) Does any of the editions ship with OFFline documentation, or,
in other words, help file(s) that I do NOT have to log in
to TDN or any forum(s) in order to have ? Meaning, the
documentation is available at any and all times ?
(2.) Is there any context-sensitive help for the TGE IDE,
namely, World Editor, Terrain Editor, etc., in terms
of specific help for the screen and/or function that's
currently active ?
(3.) Are there any explanation regarding the "general mission"
or "general goal" for various TGE editors, plus examples
on how to accomplish specific tasks ?
(4.) Are there keyboard-shotcut lists within the documentation ?
(5.) Is there a way to assign a keyboard shotcut to a menu command,
within any TGE editor ?
(6.) Would keybopard-controlled mouse movement(s) be available
and applicable within any TGE editor ?
(7.) Is game script created automatically, once a NEW game is created,
for any specific in-game object(s) or for a game template (I hope
that's the correct term), so that once a game project is opened
in some text editor (or TORSION), there would be some "meat"
to work with ?
Thanks much in advance,
Ronnie
About the author
#2
Yes.
03/24/2008 (1:36 pm)
Quote:(*.) Do I get a TDN / Other "private forum" access once I have purchased
either v1.4 or v1.5 upgrade of TGE ?
Yes.
Quote:(1.) Does any of the editions ship with OFFline documentation, or,TorqueX, TGB, and the TGEA 1.7 Open Beta has offline documentation. You can also download the TGE source reference in zip format from the Documentation link on the main menu.
in other words, help file(s) that I do NOT have to log in
to TDN or any forum(s) in order to have ? Meaning, the
documentation is available at any and all times ?
Quote:(2.) Is there any context-sensitive help for the TGE IDE,It is extremely limited. General help will give basic information. Try the demo. WYSIWYG.
namely, World Editor, Terrain Editor, etc., in terms
of specific help for the screen and/or function that's
currently active ?
Quote:(3.) Are there any explanation regarding the "general mission"Aside from the TDN documentation and basics in the Torque Documentation areas, no.
or "general goal" for various TGE editors, plus examples
on how to accomplish specific tasks ?
Quote:(4.) Are there keyboard-shotcut lists within the documentation ?I believe the basics are included in the HTML that ships, but that may be the information for starting the server and such. Your default key bindings are in the client/scripts folder of the example you are using.
Quote:(5.) Is there a way to assign a keyboard shotcut to a menu command,You assign it in the keybinding script. You could automate it with a GUI. I believe there is a resource or two for that.
within any TGE editor ?
Quote:(6.) Would keybopard-controlled mouse movement(s) be availableYou mean like using the keyboard to move the mouse pointer? I don't believe so. It would be horribly unintuitive to work that way.
and applicable within any TGE editor ?
Quote:(7.) Is game script created automatically, once a NEW game is created,No. You create your scripts. It is not automagic. (well, GUI's kind of are...but not general scripts).
for any specific in-game object(s) or for a game template (I hope
that's the correct term), so that once a game project is opened
in some text editor (or TORSION), there would be some "meat"
to work with ?
#3
@ David Blake - Thanks for the extra details :-)
I guess it's time to install TGE demo :-)
03/27/2008 (11:16 am)
@Dan - Thanks for the info :-)@ David Blake - Thanks for the extra details :-)
I guess it's time to install TGE demo :-)
Torque Owner Dan -
I would suggest downloading the "demo" of TGE and playing with it, the editors, etc to see if they meet your criteria. If the don't purchasing the engine doesn't get you a special version. (Although you would have the source so you could add it.)
Hope that helps