World editor with collision on
by Mike Kloeppner · in Torque Game Engine · 03/24/2008 (7:48 am) · 0 replies
I'm working with a modified engine that allows objects to be selected and manipulated while in game. I know that collision is still enabled within the editor, but it seems that when an object is being moved or manipulated any collision callback is disabled. That's the problem. I need to enable collision for objects while they are being manipulated as to prevent objects from being pushed threw eachother.
I'm not real familiar with the engine code itself so I don't know if there is any easy way to do this, but if I can at least get the objects to register an 'onCollision' with eachother (even if they still pass threw bounds) I'm sure I can script something to take care of the rest.
Any suggestions here would be appreciated.
thanks guys,
mike
I'm not real familiar with the engine code itself so I don't know if there is any easy way to do this, but if I can at least get the objects to register an 'onCollision' with eachother (even if they still pass threw bounds) I'm sure I can script something to take care of the rest.
Any suggestions here would be appreciated.
thanks guys,
mike