Gravity in TorqueX
by Weber State University (#0023) · in Torque X 2D · 03/24/2008 (2:13 am) · 1 replies
I just deleted my stupid questions. I get it now...
I was struggling with why my "ball" was bouncing higher than the position I originally started it in. I realize now that it was because I had a gravity force larger enough that I wasn't really seeing the "correct" starting point.
Setting a simple world viewport constant force is working for me now.
If anyone needs help on this, I could explain in more detail.
I was struggling with why my "ball" was bouncing higher than the position I originally started it in. I realize now that it was because I had a gravity force larger enough that I wasn't really seeing the "correct" starting point.
Setting a simple world viewport constant force is working for me now.
If anyone needs help on this, I could explain in more detail.
Torque Owner Melanie
Please help
Thank you