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Gravity in TorqueX

by Weber State University (#0023) · in Torque X 2D · 03/24/2008 (2:13 am) · 1 replies

I just deleted my stupid questions. I get it now...

I was struggling with why my "ball" was bouncing higher than the position I originally started it in. I realize now that it was because I had a gravity force larger enough that I wasn't really seeing the "correct" starting point.

Setting a simple world viewport constant force is working for me now.

If anyone needs help on this, I could explain in more detail.

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#1
04/03/2008 (3:11 pm)
Please, yes help with gravity would be greatly appreciated. I am trying to create a platformer but the character doesnt have any wait so doesnt fall to the ground.

Please help

Thank you