Game Development Community

Character run loop help

by Casey Wylde · in Torque Game Engine · 03/23/2008 (8:03 am) · 3 replies

I'm using character studio and know how to make a character run with footsteps but am not sure how to create a looping run for use in TGE... i.e. how many frames, how many footsteps, does the character need to be stationary (running in place) If anyone has a website or forum post that covers this it would be greatly appreciated.

#1
03/23/2008 (10:44 pm)
You need to animate the player running in place. You can make the animation as long as you want, but need to make sure it is exported properly (into dts/dsq). I suggest searching the forums and resources.
#2
03/26/2008 (2:29 pm)
You can also check out tdn.garagegames.com

Go to TGE or TGEA section and look under the "For Artists" section
#3
03/27/2008 (6:09 pm)
Thanks guys. I followed a tuttorial and exported an animated character with the nodes and sequence dummies and all and edited the trackview keys but when i export the character is static in game. no animations play in the show tool either. i exported the sequences root, run, back, jump, standjump. Still nothing. Any ideas?