Some generals questions
by Nodens · in Torque X 2D · 03/22/2008 (8:15 pm) · 4 replies
Hello,
First sorry for my english, usually i speak french. I am really interested in TorqueX (especially in the expected game builder 3D) for a project for the school.
But there's 2-3 things that i don't understan well if you can help me it would be great !
1)Knowing C# seems to be important, it's ok i bought a great book for that, i was planning to buy an XNA book too ( Professional Xna Programming 2.0) but i read in the forum that's useless, is this true ? TorqueX never uses basic XNA command ? It wouldn't help for understanding the 3D for example ? (i made exclusively 2D games until now).
2)How works the free binaries of TorqueX ? can we do everything with that ? is the gamebuilder a GUI who just translate the WYSIWYG into the TorqueX code ? I will certainly buy the 3D gamebuilder but i just want to know if the binaries are complete.
3)I read the mouse is very poor in the XNA is it better now or just a simple OnLeftClick is impossible ? my project will be a console type game and i have 360 pads but for the future this could be a real problem.
That's all i think right now, thanks :)
First sorry for my english, usually i speak french. I am really interested in TorqueX (especially in the expected game builder 3D) for a project for the school.
But there's 2-3 things that i don't understan well if you can help me it would be great !
1)Knowing C# seems to be important, it's ok i bought a great book for that, i was planning to buy an XNA book too ( Professional Xna Programming 2.0) but i read in the forum that's useless, is this true ? TorqueX never uses basic XNA command ? It wouldn't help for understanding the 3D for example ? (i made exclusively 2D games until now).
2)How works the free binaries of TorqueX ? can we do everything with that ? is the gamebuilder a GUI who just translate the WYSIWYG into the TorqueX code ? I will certainly buy the 3D gamebuilder but i just want to know if the binaries are complete.
3)I read the mouse is very poor in the XNA is it better now or just a simple OnLeftClick is impossible ? my project will be a console type game and i have 360 pads but for the future this could be a real problem.
That's all i think right now, thanks :)
#2
03/26/2008 (4:06 am)
Ok, now i understand well what is Torque X, thanks a lot for the answer ;)
#3
03/26/2008 (8:23 am)
Just to add a little to John's post, it's never a waste to learn an underlying technology (XNA in this case). It's like saying learning DirectX is useless to someone using TGE. You don't HAVE to learn it, but it definately will #1 make you a better programmer, #2 help you learn HOW things happen and not just THAT they happen, which can help you write better games.
#4
Thanks :)
03/26/2008 (10:13 am)
So il will do as i was thinking, learn XNA first and then use Torque.Thanks :)
Associate John Kanalakis
EnvyGames
The free binaries really are free and you can do can make any game (2D or 3D) you want with them. But, the binaries just represent code. Games that you make with those binaries load "level data files". You can either hand-craft those files, or buy the Torque X Builder (WYSIWYG) software to easily create them. At the moment the Builder is for 2D-GAMES-ONLY. The 3D Builder is still coming soon - you should really use the 2D Builder's 30-Day Free Trial to be sure it does what you want.
I have no problems with the mouse, left/right-clicks, drags, all of it seems to work fine. Gamepads and Keyboards are also supported with no problems. You should try downloading the Free Torque X trial and test out all the demo games to see what it can do.
John K.