Transparent Textures - file format?
by Rich Morgan · in Constructor · 03/22/2008 (2:35 pm) · 4 replies
Hi guys,
I'm going to be making some foliage and trees for Torque using the old 'Plane + texture with transparencies' method in Constructor - I just wondered what file format the textures should be in to allow transparency to be recognised?
I know when exporting the model to do it as a DTS, I was wondering more about what the texture files should be - PNG, GIF, PSD, etc? What's best, or what's needed for Constructor and Torque to give me the effect i'm after?
Many thanks,
Rich
I'm going to be making some foliage and trees for Torque using the old 'Plane + texture with transparencies' method in Constructor - I just wondered what file format the textures should be in to allow transparency to be recognised?
I know when exporting the model to do it as a DTS, I was wondering more about what the texture files should be - PNG, GIF, PSD, etc? What's best, or what's needed for Constructor and Torque to give me the effect i'm after?
Many thanks,
Rich
About the author
#2
03/28/2008 (5:15 am)
Thank you Ramen - One thing I neglected to check earlier is that I don't see an option on Constructor to export as a DTS. Is this a plugin you need to download, or is it located somewhere on Constructor's menus?
#3
Here is more info. about that: www.garagegames.com/developer/torque/artist/
03/28/2008 (7:45 am)
Constructor only exports to DIF and LWO. For exporting to DTS you need another program such as milkshape, maya, 3ds max, blenderHere is more info. about that: www.garagegames.com/developer/torque/artist/
#4
03/29/2008 (6:22 pm)
Ah, I thought that might be the case - thanks Josiah, I'll be working in Maya for DTS. I got the files needed for the exporter and will be trying it out in the next few days. Much appreciated! :-)
Torque Owner Cinder Games