Game Development Community

Transparent Textures - file format?

by Rich Morgan · in Constructor · 03/22/2008 (2:35 pm) · 4 replies

Hi guys,

I'm going to be making some foliage and trees for Torque using the old 'Plane + texture with transparencies' method in Constructor - I just wondered what file format the textures should be in to allow transparency to be recognised?

I know when exporting the model to do it as a DTS, I was wondering more about what the texture files should be - PNG, GIF, PSD, etc? What's best, or what's needed for Constructor and Torque to give me the effect i'm after?

Many thanks,
Rich

#1
03/22/2008 (4:27 pm)
Far as i know, DIF doesn't support transparency. So you can only have this effect using DTS objects. That said, you must you a 24-bt PNG for transparency.
#2
03/28/2008 (5:15 am)
Thank you Ramen - One thing I neglected to check earlier is that I don't see an option on Constructor to export as a DTS. Is this a plugin you need to download, or is it located somewhere on Constructor's menus?
#3
03/28/2008 (7:45 am)
Constructor only exports to DIF and LWO. For exporting to DTS you need another program such as milkshape, maya, 3ds max, blender

Here is more info. about that: www.garagegames.com/developer/torque/artist/
#4
03/29/2008 (6:22 pm)
Ah, I thought that might be the case - thanks Josiah, I'll be working in Maya for DTS. I got the files needed for the exporter and will be trying it out in the next few days. Much appreciated! :-)