Decaying Fruit
by Moe_brokeass · in Game Design and Creative Issues · 03/21/2008 (3:33 pm) · 1 replies
Cheers ! here is to Decaying fruit in a game.
A poly mesh that has many states off being and one of them is static.
The other is animated the detail is in the animation and the Script
IFL texture map
IFL Normal map ? {maybe in the future if not}
Displacement map
I want to displace my character mesh and have a fat guy and a skinny scrawny man. and then I will like to displace the clothing stack to fit him.
So here is to Displacement the next Plato to traverse........
Any ideas?
A poly mesh that has many states off being and one of them is static.
The other is animated the detail is in the animation and the Script
IFL texture map
IFL Normal map ? {maybe in the future if not}
Displacement map
I want to displace my character mesh and have a fat guy and a skinny scrawny man. and then I will like to displace the clothing stack to fit him.
So here is to Displacement the next Plato to traverse........
Any ideas?
Torque Owner Cinder Games