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TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken

by robo · in Torque Game Engine Advanced · 03/21/2008 (12:43 am) · 9 replies

When F11 pressed. DTS Object is not affect light

www.myschoollife.co.kr/bug/l1.jpg
www.myschoollife.co.kr/bug/l2.jpg
At this time, if Ctrl + p(capture screen) was pressed then program abnormal quit.


when I change mega terrain option, often display is chaned the 2d left view

like this

www.myschoollife.co.kr/bug/l3.jpg
is this bug? Or intentional?

#1
03/21/2008 (1:24 am)
For the 2d view part make sure you are not using the numberpad to type in numbers. Cause some of the keybindings for the view changed are keyed to the numberpad.
#2
03/21/2008 (11:44 am)
CTRL-P uses a direct x function call.. are your directx runtimes out of date by any chance? What video card and driver are you using?

Side note - texelsPerMeter needs to be in power of 2 :)
#3
03/21/2008 (12:18 pm)
Is that Peter Pan?
#4
03/21/2008 (12:19 pm)
That is the elf female from the TGE demo advanced.
#5
03/21/2008 (4:38 pm)
VGA : NVidia Geforce 7300 GT
ForceWare : 93.71
DxVersion : April 2007

Whoops. My DX SDK a little old version.
After Upate DX Driver then I will test again.
#6
03/21/2008 (4:52 pm)
Sounds good. Also, there is a version 169.21 of the Forceware on Nvidia.com that you might want to pick up too.
#7
03/21/2008 (6:15 pm)
After the update does not happen any more at FSAA off mode

but when FSAA X3,X4 turn on , still happen.

ForceWare : 169.21_forceware
DxVersion : March 2008

One more, when start the world editor

mountain is disappear , is this bug?

www.myschoollife.co.kr/bug/l5.jpg
www.myschoollife.co.kr/bug/l6.jpg
#8
03/21/2008 (6:35 pm)
Go under Edit -> Then World Editor Setting and make sure that the view distance setting there is set to something around like 2k or so. Cause from that screenshot it looks like the view distance is set in very close and that would cause the mountain to disappear like that. (That is as long as its not a driver issue.
#9
03/21/2008 (7:29 pm)
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