StaticShape to StaticShape collision
by Mike Kloeppner · in Torque Game Engine · 03/20/2008 (12:13 pm) · 2 replies
Hey all, I'm working on a project that requires a collision to be registered when moving a static shape in the editor.
For example (if I create a 'torque_logo' in the world and then try to pass it threw another object, it needs to register a collision and NOT allow me to move it threw that object).
anyone have a resource, idea, clue?
thanks for reading,
-mike
For example (if I create a 'torque_logo' in the world and then try to pass it threw another object, it needs to register a collision and NOT allow me to move it threw that object).
anyone have a resource, idea, clue?
thanks for reading,
-mike
#2
That's okay though. Anyway, I was just trying to throw you a bone since no one had answered your post in a couple days. Obviously, I don't know the answer.
Anyway, it sounds like you know what you need to do.
03/22/2008 (2:53 am)
LOL Mike I think you've just won my personal award for "Greatest difference between original post and edited version" I've ever seen!That's okay though. Anyway, I was just trying to throw you a bone since no one had answered your post in a couple days. Obviously, I don't know the answer.
Anyway, it sounds like you know what you need to do.
Torque Owner Lee Latham
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