Game Development Community

StaticShape to StaticShape collision

by Mike Kloeppner · in Torque Game Engine · 03/20/2008 (12:13 pm) · 2 replies

Hey all, I'm working on a project that requires a collision to be registered when moving a static shape in the editor.

For example (if I create a 'torque_logo' in the world and then try to pass it threw another object, it needs to register a collision and NOT allow me to move it threw that object).

anyone have a resource, idea, clue?

thanks for reading,
-mike

#1
03/21/2008 (5:45 pm)
I would think that collision must be disabled when in the editor. And therefore, it would be possible to not do that.
#2
03/22/2008 (2:53 am)
LOL Mike I think you've just won my personal award for "Greatest difference between original post and edited version" I've ever seen!

That's okay though. Anyway, I was just trying to throw you a bone since no one had answered your post in a couple days. Obviously, I don't know the answer.

Anyway, it sounds like you know what you need to do.