Game Development Community

Texture Seams

by Benster · in Constructor · 03/20/2008 (10:42 am) · 2 replies

Given that I have a long hallway and want to vary the texture pattern.

1) What is the best way to control texture seams across adjacent brush faces?
2) Can there be multiple textures on a single face/brush? I'm thinking not.

#1
03/20/2008 (1:56 pm)
Make one long texture for the wall pattern that can be tiled horizontally say 1024 x 256. You probably won't notice the repetition unless look for it.

However if you what to make multiple textures start with a rather plain seamless base texture and then make 'overlays' to go on top with cracks, chips, graffiti etc, just make sure the overlay marks don't touch the left and right edges. These should them be able to tile together.
#2
03/20/2008 (5:09 pm)
Thanks Chris.