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TGEA 1.7.0 Beta 1 Bug - Embedded Player Animation Crash

by Alan James · in Torque Game Engine Advanced · 03/19/2008 (11:28 pm) · 2 replies

Player models with embedded animation sequences in the .DTS file seem to crash TGEA on mission load. There are actually no console log errors.

Changing out the player model in the player.cs script is the only modification I made to precipitate this crash (and adding the appropriate data files and paths, of course). If I use another model I've made with separate .DSQ sequences it loads and works.

The embedded animation models that appear to cause the problem in TGEA 1.7B1 work fine in TGEA 1.0.3, just not in the latest build. Has anyone else experienced anything similar?

#1
03/20/2008 (12:38 am)
I believe the Spacesuit model has all of its animations embedded...

If you would like, send me the model and I can see if I can pinpoint the problem.
#2
03/20/2008 (5:21 am)
@Matt
Actually I just realized that pretty much all the models in the T3D demo are embedded animations, now that I look at that directory. I'd been working in the Stronghold directory and hadn't noticed.

Bummer, because now I'm kind of stumped. Has anything changed regarding the basic build and any possibly required animation sequences? For example I've integrated the melee resource before and it required a look animation or it would crash the exe and I was wondering with the long jumps and skiing and such perhaps it's looking for a particular animation sequence in the .DTS that I haven't included. Just clutching at straws here.

I'm off to work, but this evening if I have no luck, I'll bundle one of the models up that I'm having trouble with and either fire it off to you or, depending on the size, send you a download link.