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Transparency with SuperPGN not working in TGE

by Browser_ice · in Artist Corner · 03/18/2008 (12:18 pm) · 1 replies

In the few documents I have found about using transparency with 3dmax, it is said to check ON the transparency in the Material Editor without actualy entering a texture. It also says to create the alpha channel in Photoshop but to save it using the SuperPGN plugin.

I've done that but once in TGE 1.5.*, the transparency is simply not used at all or sometimes, the whole shape is totaly invisible.

Why ?

#1
03/18/2008 (1:23 pm)
Hi

Quote: check ON the transparency in the Material Editor without actualy entering a texture

Never tried that, but I think you do have to use the same texture in the transparency slot and the diffuse of the material editor. That works fer me.