Transparency with SuperPGN not working in TGE
by Browser_ice · in Artist Corner · 03/18/2008 (12:18 pm) · 1 replies
In the few documents I have found about using transparency with 3dmax, it is said to check ON the transparency in the Material Editor without actualy entering a texture. It also says to create the alpha channel in Photoshop but to save it using the SuperPGN plugin.
I've done that but once in TGE 1.5.*, the transparency is simply not used at all or sometimes, the whole shape is totaly invisible.
Why ?
I've done that but once in TGE 1.5.*, the transparency is simply not used at all or sometimes, the whole shape is totaly invisible.
Why ?
Torque Owner Thak
Never tried that, but I think you do have to use the same texture in the transparency slot and the diffuse of the material editor. That works fer me.