Game Development Community

TGEA on Mac, will we ever see it?

by Joe O · in Torque Game Engine · 03/17/2008 (10:04 pm) · 7 replies

I'm just curious... I think I know the answer but I'd like to hear it from the source.

Thanks

#1
03/17/2008 (10:12 pm)
Soon(tm)
#2
03/18/2008 (7:49 am)
Matt Fairfax's Blog on the next TGEA Update

Quite a ways down you will find this:
Quote:Since there still seem to be a number of open questions and confusion around OpenGL, let me see if I can make it clear:

We currently have people actively working on OpenGL and Mac support for our next generation engine (what we've been calling Torque 2).

This is driven both by our desire to deliver OpenGL to Torque users AND so that we can deliver our games to Mac users. Will it get done at some point? It'd better! However, there is still a lot of tricky work involved in adding OpenGL AND getting it running on the Mac and that means there is a very high probability that the OpenGL implemenation will be forced to slip more than a few times off any estimate we could give. We don't have a solid deadline on when anything will be ready for release and we don't want to set any false expectations otherwise.

GG Studios (the game teams) are burning the midnight oil trying to get several new games out the door. Getting these games running on Macs should provide a base level of work that can be applied directly to Torque products, but even still, we're talking about a non-trivial amount of work. Next gen versions of Torque will almost certainly have Mac support and as the engine teams makes strides in that direction, we'll look at every opportunity to implement increased functionality in TGEA. This update brings TGEA very closely in line with the bleeding edge of our new engine, but if OpenGL support doesn't arrive until later in the new engine's dev cycle, it honestly might not make sense to implement OpenGL support at all in TGEA. Instead we'd let our next generation engine be our answer for those who need OpenGL and Mac support and we could better focus on delivering other beneficial features and improvements (better documentation and tools for example).

There will not be OpenGL in the next update to TGEA. At this point I am hesitant to say that it will ever be included in a future update, so we are taking the stance that TGEA owners should plan for the near-term to work without it. I *fully* understand this is a disappointment for some people. As much as GarageGames tries to do, we're only human and there's only so much we can deliver. If you truly feel like you were misled with "promises of OpenGL" and you want to revoke your license to use TGEA, I will stand by Joe's previous offer of a full refund.
#3
03/18/2008 (8:03 am)
That's too bad.
#4
03/18/2008 (9:38 am)
Is it bad tho? From what it sounds like the next generation TGE will be a huge step up from the current version and perhaps in some ways even more advanced than TGEA.

This is actually the first bit of news I've heard regarding TGE 2. Does anyone know anything else about it? It's features? It's projected release date?
#5
03/18/2008 (9:48 am)
@Jonathon: LOL

@scott: cough, cough. If planned features for TGE 2 are following the same path than TGE-A, this is all plain wasted time in waiting for it.
A good option would be to have a public or private release of Prairie Games port of Ogre rendering into TGE-A. :)
#6
03/20/2008 (7:58 pm)
If I buy the current edition of TGE now, will there be an upgrade path to the TGEA version? Any idea what such an upgrade might cost?

- Kirk
#7
03/20/2008 (8:08 pm)
@kirk - after purchasing TGE 1.5, TGEA would cost an additional $145.