Only two textures not exporting correctly...
by Meyou · in Constructor · 03/17/2008 (10:23 am) · 5 replies
But everything looks good in constructor....I have tried .dif, and .dif legacy. map2dif finds three bad faces nowhere near the textures I'm asking about here...look at the gables and you'll see what I'm talking about...
http://www.deanguitars.tv/userpics/lib9/hut.jpg
http://www.deanguitars.tv/userpics/lib9/hut.jpg
#2
Ok, I have done it twice now, as dif, and legacy, still stretched. I never got the shifts to stay on 0 it always went to it's own number...I retextured and same thing..
this is crazy...here's Jaimi's instuctions on resetting the texture cord's...if someone can add to it please do by all means...
"go into face mode, and drag a rectangle around your brush. Make sure the "As One" checkbox is not selected, and then Push the "world" button. Make sure the Scales are set to 1.0 (or some other number that makes sense, like 0.5, or 0.25), and that Shifts are both set to 0, and that rotation is 0."
03/17/2008 (11:13 am)
I'm trying now, ...Ok, I have done it twice now, as dif, and legacy, still stretched. I never got the shifts to stay on 0 it always went to it's own number...I retextured and same thing..
this is crazy...here's Jaimi's instuctions on resetting the texture cord's...if someone can add to it please do by all means...
"go into face mode, and drag a rectangle around your brush. Make sure the "As One" checkbox is not selected, and then Push the "world" button. Make sure the Scales are set to 1.0 (or some other number that makes sense, like 0.5, or 0.25), and that Shifts are both set to 0, and that rotation is 0."
#3
03/17/2008 (1:27 pm)
I have even rebuilt the roof and it is still doing the same thing on the same brushes...no matter what I do the texture stays stretched...it was fine the fist few times I exported, looked great, now it continues to do this...
#4
look how stretched down the thumbnail is, I am zoomed out you so much you can barely make out the hut..
http://www.deanguitars.tv/userpics/lib9/hut2.jpg
03/17/2008 (2:06 pm)
I just noticed that the 3d texture thumbnail on the ones in question are way out of proportion it's really stretched low under the grid, if I knew how to fix this I think the problem would be solved...would this be a texture coordinates problem.....I have tried several times to reset the cord's but I could be missing something..look how stretched down the thumbnail is, I am zoomed out you so much you can barely make out the hut..
http://www.deanguitars.tv/userpics/lib9/hut2.jpg
#5
03/17/2008 (3:45 pm)
I got it looking better by selecting scale to fit then face, but it still isn't right..moving on for now..
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